My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Bandit
Giant Snowball
Minions Barbarians Wall Breakers
Zap
Minions Wall Breakers Bandit
Barbarian Barrel
Barbarians Wall Breakers Bandit
The Log
Barbarians Mini P.E.K.K.A Wall Breakers Bandit
Earthquake
Barbarians
Arrows
Minions Wall Breakers
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Wall Breakers Bandit
Fireball
Minions Barbarians Wall Breakers Bandit
Poison
Minions Barbarians
Lightning
Mini P.E.K.K.A Bandit Goblinstein
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Minions Bandit Mini P.E.K.K.A Barbarians Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Minions Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Mini P.E.K.K.A Wall Breakers Bandit
Barbarians
Mini P.E.K.K.A
Minions The Log Mega Knight
Wall Breakers
Minions The Log Mega Knight
The Log
Mini P.E.K.K.A Wall Breakers Bandit Mega Knight
Bandit
Minions The Log Mega Knight
Mega Knight
Minions Mini P.E.K.K.A Wall Breakers The Log Bandit
Goblinstein

Defense Synergies 1 6

Minions
The Log Bandit Mega Knight
Barbarians
Mini P.E.K.K.A
The Log
Wall Breakers
The Log
Mini P.E.K.K.A Minions Bandit Mega Knight
Bandit
Minions The Log Mega Knight
Mega Knight
Minions The Log Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Barbarians Mini P.E.K.K.A Minions The Log Bandit Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight Minions Bandit
Barbarians Mini P.E.K.K.A Minions Bandit Mega Knight
Barbarians Mini P.E.K.K.A The Log Mega Knight
The Log Minions Bandit Mega Knight
Minions
Barbarians The Log Bandit Mega Knight
Barbarians Mini P.E.K.K.A Minions
Barbarians Mini P.E.K.K.A Bandit Mega Knight
Minions Barbarians The Log Bandit Mega Knight
Minions
Barbarians Mini P.E.K.K.A Mega Knight Minions The Log Bandit
Mega Knight Minions Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A Bandit Mega Knight
Barbarians Mini P.E.K.K.A The Log Bandit Mega Knight Goblinstein
Barbarians Mega Knight Minions Mini P.E.K.K.A
Mega Knight Minions Barbarians The Log Bandit
The Log Minions Barbarians Bandit Mega Knight
Barbarians Mini P.E.K.K.A
Mega Knight Minions Barbarians Mini P.E.K.K.A The Log Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Bandit
Bandit Mini P.E.K.K.A The Log Mega Knight
Barbarians Bandit Mega Knight Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Barbarians The Log Bandit
Barbarians Mini P.E.K.K.A Bandit Mega Knight
Goblinstein Minions
Mini P.E.K.K.A Minions Barbarians Bandit
Mini P.E.K.K.A Mega Knight Barbarians
Mega Knight Goblinstein Minions Barbarians Mini P.E.K.K.A The Log Bandit
Barbarians
Mega Knight Minions Barbarians Mini P.E.K.K.A
Mega Knight Barbarians The Log
Barbarians Mini P.E.K.K.A Mega Knight Bandit
Barbarians Mega Knight
Barbarians Minions Mini P.E.K.K.A The Log Goblinstein
Minions Mega Knight Barbarians Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
The Log Bandit
Barbarians The Log
The Log Mega Knight Goblinstein
Goblinstein Minions
The Log
The Log
The Log Bandit
Minions Mini P.E.K.K.A
The Log Bandit
The Log Bandit
Minions Bandit
The Log
The Log Bandit
The Log Bandit Mega Knight
Minions Mini P.E.K.K.A
Mini P.E.K.K.A The Log Bandit Mega Knight
The Log Mega Knight
Minions The Log Mega Knight
The Log
Barbarians The Log
The Log Mega Knight Goblinstein
The Log Bandit
The Log Bandit Mega Knight
The Log Bandit
Minions Goblinstein
Mini P.E.K.K.A
The Log Bandit Mega Knight
Mega Knight
The Log
Minions Barbarians Bandit Goblinstein
The Log
Mini P.E.K.K.A Mega Knight
The Log
Mega Knight
Minions The Log
The Log Bandit Mega Knight
Mega Knight

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