My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Miner
Giant Snowball
Minions Barbarians Musketeer Miner
Zap
Minions Royal Giant
Barbarian Barrel
Barbarians Musketeer
The Log
Barbarians Royal Giant Mini P.E.K.K.A Musketeer
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Musketeer Miner
Fireball
Minions Barbarians Musketeer
Poison
Minions Barbarians Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Miner Fireball Mini P.E.K.K.A Musketeer Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Tornado Miner Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Miner Mini P.E.K.K.A
Barbarians
Royal Giant
Minions Fireball Miner Musketeer Tornado
Fireball
Royal Giant Tornado Miner
Mini P.E.K.K.A
Minions Musketeer Tornado
Musketeer
Royal Giant Mini P.E.K.K.A Miner
Tornado
Fireball Royal Giant Mini P.E.K.K.A
Miner
Minions Royal Giant Fireball Musketeer

Defense Synergies 1 8

Minions
Musketeer
Barbarians
Royal Giant
Fireball
Tornado Mini P.E.K.K.A Musketeer Miner
Mini P.E.K.K.A
Fireball Musketeer Tornado
Musketeer
Minions Fireball Mini P.E.K.K.A Tornado Miner
Tornado
Fireball Mini P.E.K.K.A Musketeer
Miner
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer
Barbarians Mini P.E.K.K.A Minions Musketeer
Barbarians Mini P.E.K.K.A Tornado Minions Musketeer
Barbarians Mini P.E.K.K.A Minions Musketeer
Barbarians Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Minions Musketeer
Minions Musketeer Tornado Fireball
Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Minions Musketeer Tornado
Tornado Barbarians Mini P.E.K.K.A Musketeer Miner
Minions Barbarians Fireball Musketeer Tornado
Minions Musketeer Fireball Tornado
Barbarians Mini P.E.K.K.A Minions Fireball Musketeer
Fireball Minions Barbarians Mini P.E.K.K.A Tornado
Barbarians Mini P.E.K.K.A
Barbarians Tornado Fireball Mini P.E.K.K.A
Barbarians Minions Fireball Mini P.E.K.K.A Musketeer Tornado
Fireball Minions Barbarians Musketeer Tornado
Tornado Minions Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer Tornado
Minions Barbarians Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball
Fireball Mini P.E.K.K.A Musketeer Miner
Barbarians Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Barbarians Fireball Musketeer Tornado
Barbarians Mini P.E.K.K.A Musketeer
Fireball Minions Musketeer Tornado
Mini P.E.K.K.A Minions Barbarians Fireball Musketeer
Mini P.E.K.K.A Barbarians
Minions Barbarians Fireball Mini P.E.K.K.A Tornado
Barbarians Musketeer
Minions Barbarians Mini P.E.K.K.A Musketeer
Barbarians Fireball Tornado
Barbarians Mini P.E.K.K.A Fireball
Barbarians Fireball Musketeer
Barbarians Minions Fireball Mini P.E.K.K.A Musketeer Tornado
Minions Barbarians Fireball Mini P.E.K.K.A Musketeer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Tornado Miner
Fireball Miner
Barbarians Fireball Musketeer
Fireball
Fireball Minions Musketeer Tornado
Musketeer Tornado
Fireball Tornado
Fireball Miner Tornado
Minions Fireball Mini P.E.K.K.A Musketeer Tornado
Miner Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Miner
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer
Fireball Tornado Miner
Minions Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Barbarians Fireball Musketeer
Tornado Fireball
Fireball Miner Musketeer Tornado
Fireball Musketeer Tornado Miner
Fireball Miner Musketeer Tornado
Fireball Musketeer Tornado
Minions Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer Miner
Fireball
Fireball
Minions Barbarians Fireball Musketeer
Fireball Musketeer Tornado
Fireball
Fireball Miner Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball Tornado
Musketeer
Minions Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado Miner
Fireball

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