My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Giant Skeleton
Giant Snowball
Minions Barbarians Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Barbarians Skeleton Army Executioner Giant Skeleton Magic Archer
The Log
Barbarians Skeleton Army Giant Skeleton
Earthquake
Barbarians Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Barbarians Skeleton Army Executioner Giant Skeleton Magic Archer
Fireball
Minions Barbarians Skeleton Army Executioner Magic Archer
Poison
Minions Barbarians Skeleton Army Executioner Magic Archer
Lightning
Executioner Magic Archer
Rocket
Barbarians Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Skeleton Army Magic Archer Barbarians Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Minions Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Giant Skeleton
Barbarians
Rage
Minions Giant Skeleton
Skeleton Army
Executioner
The Log
Giant Skeleton
Minions Rage The Log Magic Archer
The Log
Executioner Giant Skeleton Magic Archer
Magic Archer
Giant Skeleton The Log

Defense Synergies 0 12

Minions
Giant Skeleton The Log
Barbarians
Skeleton Army
Rage
Skeleton Army
Barbarians Executioner Giant Skeleton The Log Magic Archer
Executioner
Skeleton Army Giant Skeleton The Log
Giant Skeleton
Minions Skeleton Army Executioner The Log Magic Archer
The Log
Minions Skeleton Army Executioner Giant Skeleton Magic Archer
Magic Archer
Skeleton Army Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Executioner The Log Magic Archer
Barbarians Skeleton Army Minions Executioner The Log
Barbarians Skeleton Army Minions Executioner Giant Skeleton
Barbarians Skeleton Army Minions
Barbarians Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Minions Executioner Magic Archer
Minions Executioner Magic Archer
Barbarians Giant Skeleton The Log Magic Archer
Barbarians Minions Skeleton Army
Skeleton Army Barbarians Giant Skeleton
Minions Barbarians Skeleton Army Executioner Giant Skeleton The Log Magic Archer
Minions Executioner Magic Archer
Barbarians Skeleton Army Minions Giant Skeleton The Log
Skeleton Army Executioner Minions Barbarians The Log Magic Archer
Barbarians Skeleton Army
Barbarians Skeleton Army The Log
Barbarians Minions Skeleton Army Executioner
Minions Barbarians Skeleton Army Executioner The Log Magic Archer
Executioner The Log Minions Barbarians Giant Skeleton Magic Archer
Barbarians
Skeleton Army Minions Barbarians Executioner Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Giant Skeleton
Executioner The Log Magic Archer
Barbarians Skeleton Army Giant Skeleton Minions The Log
Skeleton Army Giant Skeleton Barbarians The Log
Barbarians Giant Skeleton Skeleton Army Executioner
Executioner Minions Magic Archer
Skeleton Army Minions Barbarians Giant Skeleton
Giant Skeleton Barbarians Skeleton Army
Giant Skeleton Minions Barbarians Skeleton Army The Log Magic Archer
Barbarians Skeleton Army
Minions Barbarians Giant Skeleton
Skeleton Army Barbarians Giant Skeleton The Log
Barbarians Skeleton Army Giant Skeleton Executioner
Barbarians Skeleton Army Executioner Magic Archer
Barbarians Skeleton Army Minions Executioner Giant Skeleton The Log Magic Archer
Minions Executioner Barbarians Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton The Log
Executioner The Log Magic Archer
Giant Skeleton The Log Magic Archer
Barbarians Giant Skeleton The Log
Executioner The Log Magic Archer
Executioner Minions Magic Archer
Executioner The Log Magic Archer
The Log Executioner Magic Archer
The Log
Minions
The Log Magic Archer
Executioner Magic Archer
Executioner The Log Magic Archer
Minions Magic Archer
The Log Magic Archer
Executioner The Log Magic Archer
Magic Archer Executioner The Log
Minions
Executioner The Log Magic Archer
The Log Magic Archer
Minions Giant Skeleton The Log Magic Archer
The Log
Barbarians The Log
The Log Executioner Magic Archer
The Log Executioner Magic Archer
The Log Magic Archer
The Log Magic Archer
Executioner Magic Archer
Minions
The Log Magic Archer
Magic Archer
Giant Skeleton
The Log Magic Archer
Minions Barbarians Skeleton Army Magic Archer
Executioner Magic Archer
The Log
Executioner Magic Archer
The Log Executioner Magic Archer
Giant Skeleton
Executioner
Minions Giant Skeleton The Log Magic Archer
Executioner Magic Archer
Executioner Giant Skeleton The Log Magic Archer

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