My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Barbarians Skeleton Army Witch
Zap
Minions Skeleton Army Witch
Barbarian Barrel
Barbarians Valkyrie Wizard Skeleton Army Witch
The Log
Barbarians Skeleton Army Witch
Earthquake
Barbarians Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Barbarians Valkyrie Wizard Skeleton Army Witch
Fireball
Minions Barbarians Wizard Skeleton Army Witch
Poison
Minions Barbarians Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Void Fireball Valkyrie Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Army Void Fireball

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie
Barbarians
Fireball
Valkyrie
Minions Wizard Witch
Wizard
Valkyrie
Skeleton Army
Void
Witch
Valkyrie

Defense Synergies 1 5

Minions
Valkyrie
Barbarians
Skeleton Army
Fireball
Valkyrie
Valkyrie
Minions Fireball Wizard Witch
Wizard
Valkyrie Skeleton Army
Skeleton Army
Barbarians Wizard
Void
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Wizard Void
Barbarians Skeleton Army Minions Valkyrie Witch
Barbarians Skeleton Army Witch Minions Valkyrie Void
Barbarians Skeleton Army Witch Minions Valkyrie
Barbarians Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Minions Valkyrie
Minions Fireball Wizard Void Witch
Barbarians Fireball Valkyrie Void
Barbarians Witch Minions Skeleton Army
Skeleton Army Barbarians Valkyrie
Minions Barbarians Valkyrie Skeleton Army Witch Fireball Wizard
Minions Fireball Wizard Witch
Barbarians Skeleton Army Minions Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Skeleton Army Minions Barbarians Witch
Barbarians Skeleton Army
Barbarians Skeleton Army Fireball
Barbarians Wizard Minions Fireball Valkyrie Skeleton Army Witch
Fireball Valkyrie Minions Barbarians Wizard Skeleton Army Witch
Valkyrie Wizard Witch Minions Barbarians Fireball
Barbarians
Valkyrie Wizard Skeleton Army Minions Barbarians Fireball Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Fireball Void Witch
Fireball Void Valkyrie Wizard
Barbarians Skeleton Army Minions Valkyrie Witch
Valkyrie Skeleton Army Barbarians Fireball
Barbarians Valkyrie Skeleton Army Witch
Fireball Wizard Minions Witch
Skeleton Army Minions Barbarians Fireball Valkyrie Void Witch
Barbarians Valkyrie Skeleton Army
Void Minions Barbarians Fireball Valkyrie Skeleton Army Witch
Witch Barbarians Skeleton Army
Minions Barbarians Valkyrie Witch
Skeleton Army Barbarians Fireball Valkyrie Void
Barbarians Skeleton Army Fireball Valkyrie Wizard Witch
Wizard Barbarians Fireball Valkyrie Skeleton Army Witch
Barbarians Skeleton Army Witch Minions Fireball Valkyrie
Minions Valkyrie Barbarians Fireball Wizard Witch
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Valkyrie
Fireball Void
Fireball Void
Barbarians Fireball Valkyrie Void
Fireball Wizard Valkyrie
Fireball Wizard Minions Witch
Wizard Witch
Fireball Wizard
Fireball Void Wizard
Minions Fireball Void
Void Fireball Valkyrie Wizard
Fireball Void Wizard
Fireball Void
Minions Fireball Void
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Minions
Void Fireball Wizard
Fireball Valkyrie Wizard Void Witch
Minions Fireball Void
Fireball Wizard Void
Void
Barbarians Fireball Void
Fireball Valkyrie Wizard Witch
Witch
Fireball Void Wizard Witch
Fireball Void Wizard Witch
Fireball Void
Fireball Wizard Void Witch
Minions Fireball Wizard Void Witch
Fireball Void
Void Fireball Wizard
Void Fireball
Fireball Wizard
Minions Barbarians Fireball Skeleton Army Void Witch
Fireball Wizard Witch
Fireball
Fireball Void Valkyrie Wizard
Fireball Wizard
Void Fireball
Minions Fireball Witch
Fireball Void Witch
Void Fireball Witch
Fireball Wizard Void
Void

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