My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Prince
Giant Snowball
Minions Barbarians Skeleton Army Witch Princess
Zap
Minions Skeleton Army Witch Prince Princess
Barbarian Barrel
Barbarians Valkyrie Skeleton Army Witch Princess Electro Wizard
The Log
Barbarians Skeleton Army Witch Prince Princess
Earthquake
Barbarians Skeleton Army Witch
Arrows
Minions Skeleton Army Witch Princess
Royal Delivery
Minions Barbarians Valkyrie Skeleton Army Witch Prince Princess Electro Wizard
Fireball
Minions Barbarians Skeleton Army Witch Princess Electro Wizard
Poison
Minions Barbarians Skeleton Army Witch Princess Electro Wizard
Lightning
Valkyrie Witch Prince Electro Wizard
Rocket
Barbarians Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Princess Valkyrie Electro Wizard Barbarians Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Army Princess Valkyrie

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Prince
Barbarians
Valkyrie
Prince Minions Witch Electro Wizard
Skeleton Army
Witch
Valkyrie Prince
Prince
Valkyrie Minions Witch Princess Electro Wizard
Princess
Prince
Electro Wizard
Valkyrie Prince

Defense Synergies 1 13

Minions
Valkyrie Prince Electro Wizard
Barbarians
Skeleton Army
Valkyrie
Minions Witch Prince Princess Electro Wizard
Skeleton Army
Barbarians Prince Princess Electro Wizard
Witch
Valkyrie Prince Electro Wizard
Prince
Minions Valkyrie Skeleton Army Witch Electro Wizard
Princess
Valkyrie Skeleton Army
Electro Wizard
Minions Valkyrie Skeleton Army Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Electro Wizard
Barbarians Skeleton Army Minions Valkyrie Witch Prince Electro Wizard
Barbarians Skeleton Army Witch Prince Minions Valkyrie Electro Wizard
Barbarians Skeleton Army Witch Prince Minions Valkyrie Electro Wizard
Barbarians Valkyrie Skeleton Army Prince Princess
Skeleton Army Minions Valkyrie Electro Wizard
Minions Electro Wizard Witch Princess
Barbarians Valkyrie Electro Wizard
Barbarians Witch Minions Skeleton Army Prince Princess
Skeleton Army Barbarians Valkyrie Prince Electro Wizard
Minions Barbarians Valkyrie Skeleton Army Witch Electro Wizard Princess
Minions Witch Princess Electro Wizard
Barbarians Skeleton Army Prince Minions Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Minions Barbarians Witch Prince Princess Electro Wizard
Barbarians Skeleton Army Prince Electro Wizard
Barbarians Skeleton Army Prince Electro Wizard
Barbarians Minions Valkyrie Skeleton Army Witch Prince Electro Wizard
Minions Barbarians Valkyrie Skeleton Army Witch Prince Electro Wizard
Valkyrie Witch Minions Barbarians Princess Electro Wizard
Barbarians Prince Electro Wizard
Valkyrie Skeleton Army Minions Barbarians Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Witch Prince Electro Wizard
Electro Wizard Valkyrie Prince
Barbarians Skeleton Army Minions Valkyrie Witch Prince Electro Wizard
Valkyrie Skeleton Army Prince Barbarians Electro Wizard
Barbarians Valkyrie Skeleton Army Witch Prince
Minions Witch Princess Electro Wizard
Skeleton Army Prince Minions Barbarians Valkyrie Witch Electro Wizard
Barbarians Valkyrie Skeleton Army Prince
Electro Wizard Minions Barbarians Valkyrie Skeleton Army Witch Prince
Witch Barbarians Skeleton Army
Minions Barbarians Valkyrie Witch Prince
Skeleton Army Barbarians Valkyrie Prince Electro Wizard
Barbarians Skeleton Army Prince Valkyrie Witch
Barbarians Valkyrie Skeleton Army Witch Princess
Barbarians Skeleton Army Witch Electro Wizard Minions Valkyrie Prince
Minions Valkyrie Barbarians Witch Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Princess Electro Wizard
Barbarians Valkyrie Prince
Valkyrie
Minions Witch Princess
Witch Princess
Princess
Minions Prince Electro Wizard
Valkyrie Prince Princess Electro Wizard
Princess
Princess
Minions Princess
Princess Prince
Witch Princess
Princess
Minions
Prince Princess Electro Wizard
Valkyrie Witch Princess
Minions Prince
Princess
Prince
Barbarians
Valkyrie Witch Princess
Witch
Witch Princess Electro Wizard
Witch Prince Princess
Witch Princess Electro Wizard
Electro Wizard Minions Witch
Princess Electro Wizard
Prince
Princess
Electro Wizard Minions Barbarians Skeleton Army Witch Prince Princess
Witch Princess Electro Wizard
Valkyrie Prince Princess Electro Wizard
Princess
Prince
Minions Witch Princess Electro Wizard
Witch Princess Electro Wizard
Witch Prince Princess Electro Wizard
Prince

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