My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Battle Ram
Giant Snowball
Bomber Minions Barbarians Tombstone Battle Ram
Zap
Bomber Minions Tombstone Battle Ram
Barbarian Barrel
Bomber Barbarians Tombstone Battle Ram Wizard
The Log
Bomber Barbarians Tombstone Mini P.E.K.K.A Battle Ram
Earthquake
Bomber Barbarians Tombstone
Arrows
Bomber Minions Tombstone
Royal Delivery
Bomber Minions Barbarians Mini P.E.K.K.A Battle Ram Wizard
Fireball
Bomber Minions Barbarians Tombstone Battle Ram Wizard
Poison
Bomber Minions Barbarians Tombstone Wizard
Lightning
Tombstone Mini P.E.K.K.A Battle Ram Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Tombstone Fireball Mini P.E.K.K.A Battle Ram Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Minions Tombstone Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mini P.E.K.K.A Battle Ram
Minions
Bomber Mini P.E.K.K.A Battle Ram
Barbarians
Tombstone
Fireball
Battle Ram
Mini P.E.K.K.A
Bomber Minions Wizard
Battle Ram
Bomber Minions Fireball
Wizard
Mini P.E.K.K.A

Defense Synergies 0 7

Bomber
Tombstone Mini P.E.K.K.A
Minions
Tombstone
Barbarians
Tombstone
Bomber Minions Fireball Wizard
Fireball
Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Fireball Wizard
Battle Ram
Wizard
Tombstone Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Tombstone Fireball Wizard
Barbarians Mini P.E.K.K.A Minions Tombstone
Barbarians Mini P.E.K.K.A Bomber Minions Tombstone
Barbarians Mini P.E.K.K.A Minions Tombstone
Bomber Barbarians Tombstone Fireball Mini P.E.K.K.A
Fireball Bomber Minions
Minions Tombstone Fireball Wizard
Barbarians Fireball
Barbarians Mini P.E.K.K.A Minions Tombstone
Bomber Barbarians Mini P.E.K.K.A
Minions Barbarians Bomber Tombstone Fireball Wizard
Minions Fireball Wizard
Barbarians Tombstone Mini P.E.K.K.A Bomber Minions Fireball Wizard
Bomber Fireball Wizard Minions Barbarians Tombstone Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Tombstone
Barbarians Fireball Mini P.E.K.K.A
Barbarians Wizard Bomber Minions Tombstone Fireball Mini P.E.K.K.A
Tombstone Fireball Bomber Minions Barbarians Wizard
Wizard Bomber Minions Barbarians Tombstone Fireball
Barbarians Mini P.E.K.K.A
Bomber Wizard Minions Barbarians Fireball Mini P.E.K.K.A
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Tombstone Fireball
Fireball Bomber Mini P.E.K.K.A Wizard
Barbarians Tombstone Minions Mini P.E.K.K.A
Mini P.E.K.K.A Barbarians Fireball
Barbarians Tombstone Mini P.E.K.K.A
Fireball Wizard Minions
Mini P.E.K.K.A Minions Barbarians Tombstone Fireball
Mini P.E.K.K.A Barbarians
Minions Barbarians Tombstone Fireball Mini P.E.K.K.A
Barbarians Tombstone
Minions Barbarians Tombstone Mini P.E.K.K.A
Barbarians Fireball
Barbarians Mini P.E.K.K.A Tombstone Fireball Wizard
Wizard Bomber Barbarians Fireball
Barbarians Tombstone Bomber Minions Fireball Mini P.E.K.K.A
Minions Bomber Barbarians Fireball Mini P.E.K.K.A Wizard
Bomber Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Bomber Fireball Wizard
Fireball Wizard Minions
Bomber Wizard
Fireball Wizard
Fireball Wizard
Minions Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball
Bomber Minions Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Wizard
Bomber Fireball Wizard
Minions Fireball
Fireball Wizard
Barbarians Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Bomber Fireball Wizard
Fireball
Fireball Wizard
Minions Barbarians Tombstone Fireball
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard
Bomber Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball
Fireball Wizard

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