My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Valkyrie Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant Hog Rider
Giant Snowball
Bomber Minions Hog Rider Witch Princess
Zap
Bomber Minions Royal Giant Witch Princess
Barbarian Barrel
Bomber Knight Valkyrie Witch Princess
The Log
Bomber Royal Giant Hog Rider Witch Princess
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Minions Witch Princess
Royal Delivery
Bomber Knight Minions Valkyrie Hog Rider Witch Princess
Fireball
Bomber Minions Hog Rider Witch Princess
Poison
Bomber Minions Witch Princess
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Minions Princess Valkyrie Hog Rider Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Minions Princess

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight Minions Valkyrie Hog Rider
Knight
Minions Hog Rider Princess Bomber Witch
Minions
Knight Royal Giant Hog Rider Bomber Valkyrie
Royal Giant
Bomber Minions Hog Rider Witch Princess
Valkyrie
Hog Rider Bomber Minions Witch
Hog Rider
Knight Minions Valkyrie Bomber Royal Giant Witch Princess
Witch
Knight Royal Giant Valkyrie Hog Rider
Princess
Knight Royal Giant Hog Rider

Defense Synergies 4 4

Bomber
Knight Valkyrie
Knight
Bomber Minions Princess Witch
Minions
Knight Valkyrie
Royal Giant
Valkyrie
Minions Bomber Witch Princess
Hog Rider
Witch
Knight Valkyrie
Princess
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Valkyrie
Bomber Knight Minions Valkyrie Witch
Witch Bomber Knight Minions Valkyrie
Witch Bomber Knight Minions Valkyrie
Bomber Valkyrie Princess
Bomber Minions Valkyrie
Minions Witch Princess
Valkyrie
Witch Minions Princess
Knight Bomber Valkyrie
Minions Valkyrie Witch Bomber Knight Princess
Minions Witch Princess
Bomber Knight Minions Valkyrie Witch
Bomber Valkyrie Minions Witch Princess
Knight
Bomber Knight Minions Valkyrie Witch
Bomber Knight Minions Valkyrie Witch
Valkyrie Witch Bomber Knight Minions Princess
Bomber Valkyrie Knight Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch
Bomber Knight Valkyrie
Knight Minions Valkyrie Witch
Valkyrie Knight
Knight Valkyrie Witch
Minions Witch Princess
Knight Minions Valkyrie Witch
Knight Valkyrie
Knight Minions Valkyrie Witch
Witch
Knight Minions Valkyrie Witch
Valkyrie
Knight Valkyrie Witch
Bomber Valkyrie Witch Princess
Witch Bomber Knight Minions Valkyrie
Minions Valkyrie Bomber Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie
Princess
Knight Valkyrie
Bomber Valkyrie
Minions Witch Princess
Bomber Witch Princess
Princess
Minions
Knight Valkyrie Princess
Princess
Knight Princess
Minions Princess
Princess
Bomber Witch Princess
Princess
Bomber Minions
Bomber Princess
Bomber Valkyrie Witch Princess
Minions
Princess
Bomber Valkyrie Witch Princess
Witch
Witch Princess
Witch Princess
Witch Princess
Minions Witch
Bomber
Princess
Princess
Minions Witch Princess
Witch Princess
Knight Valkyrie Princess
Bomber Princess
Minions Witch Princess
Witch Princess
Witch Princess

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