My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Rascals Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Rascals Royal Giant Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant
Giant Snowball
Bomber Minions
Zap
Bomber Minions Firecracker Royal Giant
Barbarian Barrel
Bomber Firecracker Rascals Wizard
The Log
Bomber Firecracker Rascals Royal Giant
Earthquake
Bomber Firecracker
Arrows
Bomber Minions Firecracker Rascals
Royal Delivery
Bomber Minions Firecracker Rascals Wizard
Fireball
Bomber Minions Firecracker Rascals Wizard
Poison
Bomber Minions Firecracker Rascals Wizard
Lightning
Wizard Archer Queen
Rocket
Rascals Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Firecracker Fireball Rascals Wizard Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Minions Firecracker Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Minions
Minions
Royal Giant Bomber Firecracker Rascals
Firecracker
Royal Giant Minions Rascals
Rascals
Minions Firecracker
Royal Giant
Bomber Minions Firecracker Fireball Wizard
Fireball
Royal Giant Archer Queen
Wizard
Royal Giant
Archer Queen
Fireball

Defense Synergies 0 2

Bomber
Minions
Firecracker
Firecracker
Minions Rascals
Rascals
Firecracker
Royal Giant
Fireball
Wizard
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Firecracker Fireball Wizard
Minions Firecracker Rascals
Bomber Minions Rascals
Minions Firecracker Rascals
Bomber Firecracker Fireball
Fireball Bomber Minions Firecracker Rascals
Minions Firecracker Rascals Fireball Wizard
Rascals Fireball
Minions Rascals Archer Queen
Bomber Firecracker Rascals
Minions Bomber Firecracker Rascals Fireball Wizard
Minions Firecracker Rascals Fireball Wizard
Bomber Minions Rascals Fireball Wizard
Bomber Fireball Wizard Minions Firecracker Rascals
Rascals
Rascals Fireball
Wizard Bomber Minions Firecracker Rascals Fireball
Fireball Bomber Minions Firecracker Rascals Wizard
Wizard Bomber Minions Firecracker Rascals Fireball
Bomber Rascals Wizard Minions Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball
Fireball Bomber Firecracker Wizard
Minions Rascals
Rascals Fireball
Rascals
Firecracker Fireball Wizard Minions Rascals
Rascals Minions Fireball
Rascals
Minions Firecracker Fireball
Minions Rascals
Fireball Archer Queen
Rascals Fireball Wizard
Wizard Bomber Firecracker Rascals Fireball
Rascals Bomber Minions Firecracker Fireball Archer Queen
Minions Bomber Firecracker Rascals Fireball Wizard Archer Queen
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Rascals
Firecracker Fireball
Fireball
Firecracker Rascals Fireball
Bomber Fireball Wizard Firecracker
Firecracker Fireball Wizard Minions
Bomber Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Minions Fireball
Firecracker Fireball Wizard
Fireball Firecracker Wizard Archer Queen
Firecracker Fireball
Minions Firecracker Fireball
Firecracker Fireball
Bomber Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Bomber Minions
Bomber Firecracker Fireball Wizard
Bomber Firecracker Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball
Firecracker Bomber Fireball Wizard
Firecracker Fireball Wizard
Fireball Wizard
Fireball Firecracker
Firecracker Fireball Wizard
Minions Firecracker Fireball Wizard
Fireball
Bomber Fireball Wizard
Firecracker Fireball
Firecracker Fireball Wizard
Minions Fireball
Fireball Firecracker Wizard Archer Queen
Fireball
Fireball Firecracker Rascals Wizard
Bomber Firecracker Fireball Wizard
Fireball Archer Queen
Firecracker Archer Queen
Minions Firecracker Rascals Fireball Archer Queen
Firecracker Fireball Archer Queen
Firecracker Fireball Archer Queen
Fireball Firecracker Wizard

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