My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Executioner Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Executioner Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions
Giant Snowball
Bomber Minions Little Prince
Zap
Bomber Minions Little Prince
Barbarian Barrel
Bomber Tesla Executioner Electro Wizard Little Prince
The Log
Bomber Little Prince
Earthquake
Bomber Tesla
Arrows
Bomber Minions Little Prince
Royal Delivery
Bomber Minions Executioner Electro Wizard Little Prince
Fireball
Bomber Minions Tesla Executioner Electro Wizard Little Prince
Poison
Bomber Minions Executioner Electro Wizard Little Prince
Lightning
Tesla Executioner Electro Wizard Little Prince
Rocket
Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Minions Little Prince Tesla Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Minions Little Prince

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mega Knight
Minions
Mega Knight Bomber
Tesla
Executioner
The Log Mega Knight
The Log
Executioner Mega Knight Little Prince
Electro Wizard
Mega Knight
Mega Knight
Minions Bomber Executioner The Log Electro Wizard
Little Prince
The Log

Defense Synergies 1 16

Bomber
Tesla The Log Electro Wizard
Minions
Tesla The Log Electro Wizard Mega Knight
Tesla
The Log Bomber Minions Electro Wizard Little Prince
Executioner
The Log Mega Knight
The Log
Tesla Bomber Minions Executioner Electro Wizard Mega Knight Little Prince
Electro Wizard
Bomber Minions Tesla The Log Mega Knight Little Prince
Mega Knight
Minions Executioner The Log Electro Wizard
Little Prince
Tesla The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Tesla Executioner The Log Electro Wizard
Bomber Minions Tesla Executioner The Log Electro Wizard Mega Knight
Tesla Mega Knight Bomber Minions Executioner Electro Wizard
Tesla Bomber Minions Electro Wizard Mega Knight
Bomber The Log Mega Knight
The Log Bomber Minions Tesla Executioner Electro Wizard Mega Knight
Minions Tesla Electro Wizard Executioner Little Prince
Tesla The Log Electro Wizard Mega Knight
Tesla Minions
Bomber Tesla Electro Wizard Mega Knight Little Prince
Minions Executioner Electro Wizard Bomber Tesla The Log Mega Knight
Minions Tesla Executioner Electro Wizard
Tesla Mega Knight Bomber Minions The Log Electro Wizard
Bomber Executioner Mega Knight Minions Tesla The Log Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Bomber Minions Executioner Electro Wizard
Tesla Mega Knight Bomber Minions Executioner The Log Electro Wizard Little Prince
Executioner The Log Bomber Minions Tesla Electro Wizard Mega Knight Little Prince
Tesla Electro Wizard
Bomber Mega Knight Minions Tesla Executioner The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Electro Wizard
Electro Wizard Bomber Tesla Executioner The Log Mega Knight
Mega Knight Minions The Log Electro Wizard
Mega Knight Tesla The Log Electro Wizard
Tesla Executioner Mega Knight
Executioner Minions Tesla Electro Wizard
Minions Tesla Electro Wizard
Mega Knight Tesla
Electro Wizard Mega Knight Minions The Log
Tesla
Mega Knight Minions Tesla
Mega Knight The Log Electro Wizard
Mega Knight Tesla Executioner
Bomber Tesla Executioner Mega Knight
Tesla Electro Wizard Bomber Minions Executioner The Log Little Prince
Minions Executioner Mega Knight Bomber Tesla The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log Electro Wizard
The Log
The Log
Bomber Executioner The Log Mega Knight
Executioner Minions
Bomber Executioner The Log
The Log Executioner
The Log
Minions Electro Wizard
The Log Electro Wizard
Executioner
Executioner The Log
Minions
The Log
Bomber Executioner The Log
Executioner The Log Mega Knight
Bomber Minions
Bomber Executioner The Log Electro Wizard Mega Knight
Bomber The Log Mega Knight Little Prince
Minions The Log Mega Knight
The Log
The Log
The Log Bomber Executioner Mega Knight Little Prince
The Log Executioner Electro Wizard
The Log Mega Knight
The Log
Executioner Electro Wizard Little Prince
Electro Wizard Minions
Bomber The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Minions
Executioner Electro Wizard
The Log
Executioner Electro Wizard Mega Knight
The Log Bomber Executioner
Executioner Mega Knight
Minions The Log Electro Wizard
Executioner Electro Wizard
Executioner The Log Electro Wizard Mega Knight Little Prince

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