My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Guards Prince
Giant Snowball
Minions Cannon Goblin Barrel Guards
Zap
Minions Cannon Goblin Barrel Guards Prince
Barbarian Barrel
Cannon Goblin Barrel Guards Executioner
The Log
Cannon Goblin Barrel Guards Prince
Earthquake
Cannon Goblin Barrel Guards
Arrows
Minions Goblin Barrel Guards
Royal Delivery
Minions Goblin Barrel Guards Prince Executioner
Fireball
Minions Cannon Goblin Barrel Executioner
Poison
Minions Cannon Guards Executioner
Lightning
Cannon Prince Executioner
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Prince Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Cannon Goblin Barrel Guards Tornado Prince Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Cannon Goblin Barrel Guards

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Prince
Cannon
Goblin Barrel
Prince Guards Mega Knight
Guards
Goblin Barrel
Tornado
Executioner Mega Knight
Prince
Goblin Barrel Mega Knight Minions
Executioner
Tornado Mega Knight
Mega Knight
Minions Prince Goblin Barrel Tornado Executioner

Defense Synergies 1 11

Minions
Cannon Prince Mega Knight
Cannon
Minions Guards Prince
Goblin Barrel
Guards
Cannon Prince Executioner
Tornado
Executioner Prince Mega Knight
Prince
Minions Cannon Guards Tornado Executioner
Executioner
Tornado Guards Prince Mega Knight
Mega Knight
Minions Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Executioner
Minions Cannon Prince Executioner Mega Knight
Cannon Tornado Prince Mega Knight Minions Executioner
Cannon Prince Minions Guards Mega Knight
Tornado Prince Mega Knight
Tornado Minions Cannon Guards Executioner Mega Knight
Minions Tornado Cannon Executioner
Cannon Mega Knight
Cannon Minions Tornado Prince
Guards Tornado Cannon Prince Mega Knight
Minions Guards Executioner Cannon Tornado Mega Knight
Minions Executioner Tornado
Cannon Prince Mega Knight Minions Guards
Executioner Mega Knight Minions Cannon Guards Tornado Prince
Cannon Prince Mega Knight
Tornado Cannon Prince Mega Knight
Mega Knight Minions Cannon Tornado Prince Executioner
Cannon Mega Knight Minions Guards Tornado Prince Executioner
Tornado Executioner Minions Cannon Guards Mega Knight
Cannon Tornado Prince
Mega Knight Minions Cannon Guards Prince Executioner
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Prince
Prince Executioner Mega Knight
Guards Mega Knight Minions Prince
Guards Prince Mega Knight Tornado
Cannon Guards Prince Executioner Mega Knight
Executioner Minions Tornado
Guards Prince Minions
Mega Knight Prince
Mega Knight Minions Tornado Prince
Cannon Guards
Mega Knight Minions Guards Prince
Mega Knight Guards Tornado Prince
Prince Mega Knight Cannon Guards Executioner
Cannon Executioner Mega Knight
Guards Minions Tornado Prince Executioner
Minions Executioner Mega Knight Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Tornado Executioner
Guards Prince
Executioner Mega Knight
Executioner Minions Tornado
Tornado Executioner
Tornado Executioner
Tornado
Minions Guards Tornado Prince
Tornado Prince
Tornado Executioner
Executioner
Minions
Prince
Executioner
Executioner Mega Knight
Tornado
Minions
Prince Executioner Mega Knight
Tornado Mega Knight
Minions Prince Mega Knight
Tornado
Tornado Prince
Tornado Executioner Mega Knight
Tornado Executioner
Tornado Prince Mega Knight
Tornado
Tornado Executioner
Minions Guards
Mega Knight
Prince Mega Knight
Minions Guards Prince
Tornado Executioner
Prince Executioner Mega Knight
Executioner
Tornado
Prince Executioner Mega Knight
Minions Guards Tornado
Tornado Executioner
Tornado Prince Executioner Mega Knight
Prince
Mega Knight

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