My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Cannon Hog Rider Guards
Zap
Minions Cannon Firecracker Guards
Barbarian Barrel
Cannon Firecracker Guards
The Log
Cannon Firecracker Mini P.E.K.K.A Hog Rider Guards
Earthquake
Cannon Firecracker Hog Rider Guards
Arrows
Minions Firecracker Guards
Royal Delivery
Minions Firecracker Mini P.E.K.K.A Hog Rider Guards
Fireball
Minions Cannon Firecracker Hog Rider
Poison
Minions Cannon Firecracker Guards
Lightning
Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Cannon Firecracker Guards Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Cannon Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Firecracker Mini P.E.K.K.A
Cannon
Firecracker
Hog Rider Minions Mini P.E.K.K.A
Fireball
Hog Rider The Log
Mini P.E.K.K.A
Minions Firecracker Hog Rider The Log
Hog Rider
Minions Firecracker Fireball The Log Mini P.E.K.K.A Guards
Guards
Hog Rider The Log
The Log
Hog Rider Fireball Mini P.E.K.K.A Guards

Defense Synergies 4 12

Minions
Cannon Firecracker The Log
Cannon
The Log Minions Firecracker Fireball Mini P.E.K.K.A Guards
Firecracker
The Log Minions Cannon Mini P.E.K.K.A Guards
Fireball
The Log Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Cannon Firecracker Fireball Guards
Hog Rider
Guards
Cannon Firecracker Mini P.E.K.K.A The Log
The Log
Cannon Firecracker Fireball Mini P.E.K.K.A Minions Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Firecracker Fireball The Log
Mini P.E.K.K.A Minions Cannon Firecracker The Log
Cannon Mini P.E.K.K.A Minions
Cannon Mini P.E.K.K.A Minions Firecracker Guards
Firecracker Fireball Mini P.E.K.K.A The Log
Fireball The Log Minions Cannon Firecracker Guards
Minions Cannon Firecracker Fireball
Cannon Fireball The Log
Cannon Mini P.E.K.K.A Minions
Guards Cannon Firecracker Mini P.E.K.K.A
Minions Guards Cannon Firecracker Fireball The Log
Minions Firecracker Fireball
Cannon Mini P.E.K.K.A Minions Fireball Guards The Log
Fireball Minions Cannon Firecracker Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A The Log
Minions Cannon Firecracker Fireball Mini P.E.K.K.A
Cannon Fireball Minions Firecracker Guards The Log
The Log Minions Cannon Firecracker Fireball Guards
Mini P.E.K.K.A Cannon
Minions Cannon Firecracker Fireball Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball
Fireball Firecracker Mini P.E.K.K.A The Log
Guards Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Fireball The Log
Cannon Mini P.E.K.K.A Guards
Firecracker Fireball Minions
Mini P.E.K.K.A Guards Minions Fireball
Mini P.E.K.K.A
Minions Firecracker Fireball Mini P.E.K.K.A The Log
Cannon Guards
Minions Mini P.E.K.K.A Guards
Fireball Guards The Log
Mini P.E.K.K.A Cannon Fireball Guards
Cannon Firecracker Fireball
Guards Minions Firecracker Fireball Mini P.E.K.K.A The Log
Minions Cannon Firecracker Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Guards The Log
Fireball Firecracker The Log
Firecracker Fireball Minions
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Minions Fireball Mini P.E.K.K.A Guards
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Minions Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Minions Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A The Log
Firecracker Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Minions Firecracker Fireball Guards
Fireball Mini P.E.K.K.A
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Minions Fireball Guards
Fireball Firecracker
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A
The Log Firecracker Fireball
Fireball
Firecracker
Minions Firecracker Fireball Guards The Log
Firecracker Fireball
Firecracker Fireball The Log

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