My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Great!

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Tombstone Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs
Giant Snowball
Minions Cannon Tombstone Flying Machine Royal Hogs
Zap
Minions Cannon Firecracker Tombstone Flying Machine Royal Hogs
Barbarian Barrel
Cannon Firecracker Tesla Tombstone Bomb Tower Royal Hogs
The Log
Cannon Firecracker Tombstone Royal Hogs
Earthquake
Cannon Firecracker Tesla Tombstone Bomb Tower Royal Hogs
Arrows
Minions Firecracker Tombstone Flying Machine Royal Hogs
Royal Delivery
Minions Firecracker Flying Machine Royal Hogs
Fireball
Minions Cannon Firecracker Tesla Tombstone Bomb Tower Flying Machine Royal Hogs
Poison
Minions Cannon Firecracker Tombstone Bomb Tower Flying Machine Royal Hogs
Lightning
Cannon Tesla Tombstone Bomb Tower
Rocket
Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Cannon Firecracker Tombstone Tesla Bomb Tower Flying Machine Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Cannon Firecracker Tombstone

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Royal Hogs
Cannon
Firecracker
Minions Flying Machine Royal Hogs
Tesla
Tombstone
Bomb Tower
Flying Machine
Firecracker Royal Hogs
Royal Hogs
Minions Firecracker Flying Machine

Defense Synergies 0 12

Minions
Cannon Firecracker Tesla Tombstone Flying Machine
Cannon
Minions Firecracker Flying Machine
Firecracker
Minions Cannon Tesla Tombstone Bomb Tower Flying Machine
Tesla
Minions Firecracker
Tombstone
Minions Firecracker Flying Machine
Bomb Tower
Firecracker
Flying Machine
Minions Cannon Firecracker Tombstone
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Firecracker Tesla Tombstone Flying Machine
Bomb Tower Minions Cannon Firecracker Tesla Tombstone Flying Machine
Cannon Tesla Bomb Tower Minions Tombstone
Cannon Tesla Bomb Tower Minions Firecracker Tombstone
Firecracker Tombstone Bomb Tower
Minions Cannon Firecracker Tesla Bomb Tower Flying Machine
Minions Tesla Cannon Firecracker Tombstone Bomb Tower Flying Machine
Cannon Tesla Bomb Tower Flying Machine
Cannon Tesla Minions Tombstone Bomb Tower
Cannon Firecracker Tesla
Minions Cannon Firecracker Tesla Tombstone Bomb Tower Flying Machine
Minions Tesla Firecracker Flying Machine
Cannon Tesla Tombstone Bomb Tower Minions Flying Machine
Bomb Tower Minions Cannon Firecracker Tesla Tombstone
Cannon Tesla Tombstone Bomb Tower
Bomb Tower Cannon Tesla
Tesla Bomb Tower Minions Cannon Firecracker Tombstone
Cannon Tesla Tombstone Bomb Tower Minions Firecracker Flying Machine
Bomb Tower Minions Cannon Firecracker Tesla Tombstone Flying Machine
Cannon Tesla Bomb Tower
Minions Cannon Firecracker Tesla Bomb Tower Flying Machine
Cannon Tesla Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Tombstone
Firecracker Tesla Bomb Tower Flying Machine
Tombstone Minions Bomb Tower
Tesla
Cannon Tesla Tombstone
Firecracker Minions Tesla Bomb Tower Flying Machine
Minions Tesla Tombstone Bomb Tower Flying Machine
Tesla Bomb Tower
Minions Firecracker Tombstone Bomb Tower Flying Machine
Cannon Tesla Tombstone
Minions Tesla Tombstone Bomb Tower Flying Machine
Cannon Tesla Tombstone Bomb Tower
Cannon Firecracker Tesla Bomb Tower Flying Machine
Tesla Tombstone Minions Firecracker Bomb Tower Flying Machine
Minions Cannon Firecracker Tesla Bomb Tower Flying Machine
Cannon Tombstone Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine
Firecracker Flying Machine
Flying Machine
Firecracker Flying Machine
Firecracker
Firecracker Minions Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Minions
Firecracker Flying Machine
Firecracker Flying Machine
Flying Machine Firecracker
Minions Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Minions
Firecracker Flying Machine
Firecracker Flying Machine
Minions
Flying Machine
Firecracker
Firecracker Flying Machine
Flying Machine
Firecracker
Firecracker Flying Machine
Minions Firecracker Flying Machine
Firecracker
Firecracker
Minions Tombstone Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Minions Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker

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