My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Guards Inferno Dragon
Giant Snowball
Minions Cannon Wall Breakers Guards Inferno Dragon
Zap
Minions Cannon Firecracker Wall Breakers Guards Inferno Dragon
Barbarian Barrel
Cannon Firecracker Wall Breakers Guards
The Log
Cannon Firecracker Wall Breakers Guards
Earthquake
Cannon Firecracker Guards
Arrows
Minions Firecracker Wall Breakers Guards
Royal Delivery
Minions Firecracker Wall Breakers Guards Inferno Dragon
Fireball
Minions Cannon Firecracker Wall Breakers Inferno Dragon
Poison
Minions Cannon Firecracker Guards
Lightning
Cannon Inferno Dragon Monk
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Minions Cannon Firecracker Guards Inferno Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Minions Cannon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Wall Breakers Inferno Dragon
Cannon
Firecracker
Minions Wall Breakers Inferno Dragon Monk
Wall Breakers
Minions Firecracker The Log
Guards
The Log
The Log
Wall Breakers Guards
Inferno Dragon
Minions Firecracker
Monk
Firecracker

Defense Synergies 2 9

Minions
Cannon Firecracker The Log
Cannon
The Log Minions Firecracker Guards Inferno Dragon
Firecracker
The Log Minions Cannon Guards
Wall Breakers
Guards
Cannon Firecracker The Log
The Log
Cannon Firecracker Minions Guards Inferno Dragon
Inferno Dragon
Cannon The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Firecracker The Log
Inferno Dragon Minions Cannon Firecracker The Log Monk
Cannon Minions Inferno Dragon
Cannon Inferno Dragon Minions Firecracker Guards Monk
Firecracker The Log Monk
The Log Minions Cannon Firecracker Guards
Minions Inferno Dragon Cannon Firecracker
Cannon The Log Monk
Cannon Inferno Dragon Minions
Guards Cannon Firecracker
Minions Guards Cannon Firecracker The Log
Minions Inferno Dragon Firecracker
Cannon Minions Guards The Log
Minions Cannon Firecracker Guards The Log
Inferno Dragon Cannon
Monk Cannon The Log Inferno Dragon
Minions Cannon Firecracker
Cannon Minions Firecracker Guards The Log
The Log Minions Cannon Firecracker Guards Inferno Dragon
Cannon Inferno Dragon
Minions Cannon Firecracker Guards The Log
Cannon Guards Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Firecracker The Log Inferno Dragon Monk
Guards Minions The Log
Guards The Log Monk
Cannon Guards Inferno Dragon
Firecracker Minions Monk
Guards Minions
Inferno Dragon
Minions Firecracker The Log Inferno Dragon Monk
Cannon Guards Inferno Dragon
Inferno Dragon Minions Guards
Monk Guards The Log
Cannon Guards
Cannon Firecracker
Guards Minions Firecracker The Log Inferno Dragon Monk
Minions Cannon Firecracker The Log Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log Monk
Firecracker Monk The Log
The Log
Firecracker Guards The Log
Firecracker The Log
Firecracker Minions Monk
Firecracker The Log
The Log Firecracker
The Log Monk Firecracker
Minions Guards
Firecracker Monk The Log
Monk Firecracker
Firecracker The Log
Minions Firecracker Monk
Firecracker The Log
Firecracker The Log
Firecracker The Log
Monk
Minions
Firecracker The Log Monk
Firecracker The Log Monk
Minions The Log Monk
The Log Monk
The Log Monk
Firecracker The Log
Inferno Dragon
Firecracker The Log Monk
The Log Monk
Firecracker The Log
Firecracker
Minions Firecracker Guards
The Log
Firecracker Monk
Firecracker The Log Monk
Minions Guards
Firecracker Monk
The Log
Firecracker
The Log Firecracker
Monk
Firecracker
Minions Firecracker Guards The Log
Firecracker
Firecracker The Log Monk
Inferno Dragon
Firecracker Monk

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