My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Wall Breakers Bandit
Giant Snowball
Minions Cannon Goblin Gang Wall Breakers
Zap
Minions Cannon Goblin Gang Wall Breakers Bandit
Barbarian Barrel
Cannon Goblin Gang Wall Breakers Bandit Magic Archer
The Log
Cannon Goblin Gang Wall Breakers Bandit
Earthquake
Cannon Goblin Gang
Arrows
Minions Goblin Gang Wall Breakers
Royal Delivery
Minions Goblin Gang Wall Breakers Bandit Magic Archer
Fireball
Minions Cannon Goblin Gang Wall Breakers Bandit Magic Archer
Poison
Minions Cannon Goblin Gang Magic Archer
Lightning
Cannon Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Cannon Goblin Gang Void Bandit Fireball Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Minions Cannon Goblin Gang

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Wall Breakers Bandit
Cannon
Goblin Gang
Bandit
Fireball
Wall Breakers Magic Archer
Wall Breakers
Minions Fireball
Void
Bandit
Minions Goblin Gang Magic Archer
Magic Archer
Fireball Bandit

Defense Synergies 0 10

Minions
Cannon Bandit
Cannon
Minions Goblin Gang Fireball Bandit Magic Archer
Goblin Gang
Cannon Bandit Magic Archer
Fireball
Cannon Bandit
Wall Breakers
Void
Bandit
Minions Cannon Goblin Gang Fireball Magic Archer
Magic Archer
Cannon Goblin Gang Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball Void Magic Archer
Minions Cannon Goblin Gang Bandit
Cannon Goblin Gang Minions Void Bandit
Cannon Minions Goblin Gang Bandit
Fireball
Goblin Gang Fireball Minions Cannon Bandit Magic Archer
Minions Cannon Goblin Gang Fireball Void Magic Archer
Cannon Fireball Void Bandit Magic Archer
Cannon Minions Goblin Gang
Goblin Gang Cannon Bandit
Minions Goblin Gang Cannon Fireball Bandit Magic Archer
Minions Goblin Gang Fireball Magic Archer
Cannon Minions Goblin Gang Fireball Bandit
Fireball Minions Cannon Goblin Gang Magic Archer
Cannon Goblin Gang Bandit
Cannon Goblin Gang Fireball Bandit
Minions Cannon Goblin Gang Fireball
Cannon Fireball Minions Goblin Gang Bandit Magic Archer
Minions Cannon Fireball Bandit Magic Archer
Cannon
Goblin Gang Minions Cannon Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Void Bandit
Fireball Void Bandit Goblin Gang Magic Archer
Goblin Gang Bandit Minions
Goblin Gang Fireball Bandit
Cannon Goblin Gang Bandit
Fireball Minions Goblin Gang Magic Archer
Goblin Gang Minions Fireball Void Bandit
Void Minions Fireball Bandit Magic Archer
Cannon Goblin Gang
Minions
Fireball Void
Cannon Goblin Gang Fireball Bandit
Cannon Fireball Magic Archer
Goblin Gang Minions Fireball Magic Archer
Minions Cannon Fireball Magic Archer
Cannon Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Magic Archer Bandit
Fireball Void Bandit Magic Archer
Fireball Void Bandit Magic Archer
Fireball Void
Fireball Magic Archer
Fireball Minions Magic Archer
Magic Archer
Fireball Magic Archer
Fireball Void Bandit
Minions Goblin Gang Fireball Void
Void Fireball Bandit Magic Archer
Fireball Void Magic Archer
Fireball Void Bandit Magic Archer
Minions Fireball Void Bandit Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer
Magic Archer Fireball Bandit
Fireball
Minions
Void Fireball Bandit Magic Archer
Fireball Void Magic Archer
Minions Fireball Void Magic Archer
Fireball Void
Void
Fireball Void
Fireball Magic Archer
Fireball Void Bandit Magic Archer
Fireball Void Bandit Magic Archer
Fireball Void Bandit Magic Archer
Fireball Void Magic Archer
Minions Fireball Void
Fireball Void
Void Fireball Bandit Magic Archer
Void Fireball Magic Archer
Fireball Magic Archer
Minions Goblin Gang Fireball Void Bandit Magic Archer
Fireball Magic Archer
Fireball
Fireball Void Goblin Gang Magic Archer
Fireball Magic Archer
Void Fireball
Minions Goblin Gang Fireball Magic Archer
Fireball Void Magic Archer
Void Fireball Bandit Magic Archer
Fireball Void
Void

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