My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel
Giant Snowball
Minions Cannon Musketeer Hog Rider Goblin Barrel
Zap
Minions Cannon Goblin Barrel
Barbarian Barrel
Cannon Musketeer Goblin Barrel
The Log
Cannon Musketeer Hog Rider Goblin Barrel
Earthquake
Cannon Hog Rider Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Musketeer Hog Rider Goblin Barrel P.E.K.K.A
Fireball
Minions Cannon Musketeer Hog Rider Goblin Barrel
Poison
Minions Cannon Musketeer
Lightning
Cannon Ice Golem Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Minions Cannon Goblin Barrel Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Minions Cannon

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Ice Golem P.E.K.K.A
Cannon
Ice Golem
Musketeer Hog Rider Goblin Barrel Minions
Musketeer
Ice Golem Hog Rider P.E.K.K.A The Log
Hog Rider
Minions Ice Golem Musketeer The Log Goblin Barrel
Goblin Barrel
Ice Golem Hog Rider P.E.K.K.A
P.E.K.K.A
Minions Musketeer Goblin Barrel The Log
The Log
Hog Rider Musketeer P.E.K.K.A

Defense Synergies 7 6

Minions
Ice Golem Cannon Musketeer P.E.K.K.A The Log
Cannon
Ice Golem Musketeer The Log Minions
Ice Golem
Minions Cannon Musketeer The Log
Musketeer
Cannon Ice Golem The Log Minions P.E.K.K.A
Hog Rider
Goblin Barrel
P.E.K.K.A
The Log Minions Musketeer
The Log
Cannon Musketeer P.E.K.K.A Minions Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Ice Golem Musketeer The Log
P.E.K.K.A Minions Cannon Musketeer The Log
Cannon P.E.K.K.A Minions Musketeer
Cannon P.E.K.K.A Minions Musketeer
P.E.K.K.A The Log
The Log Minions Cannon Musketeer
Minions Musketeer Cannon
Cannon Ice Golem Musketeer P.E.K.K.A The Log
Cannon P.E.K.K.A Minions Musketeer
Cannon Ice Golem Musketeer
Minions Cannon Ice Golem Musketeer The Log
Minions Musketeer
Cannon P.E.K.K.A Minions Musketeer The Log
Minions Cannon P.E.K.K.A The Log
P.E.K.K.A Cannon
Cannon P.E.K.K.A The Log
Minions Cannon Musketeer P.E.K.K.A
Cannon Minions Musketeer The Log
The Log Minions Cannon Ice Golem Musketeer
P.E.K.K.A Cannon Musketeer
Minions Cannon Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem P.E.K.K.A
Ice Golem Musketeer The Log
P.E.K.K.A Minions Ice Golem Musketeer The Log
P.E.K.K.A Ice Golem Musketeer The Log
P.E.K.K.A Cannon Musketeer
Minions Ice Golem Musketeer
P.E.K.K.A Minions Ice Golem Musketeer
P.E.K.K.A
P.E.K.K.A Minions Ice Golem The Log
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Minions Musketeer
P.E.K.K.A The Log
P.E.K.K.A Cannon Ice Golem
Cannon Musketeer
Minions Ice Golem Musketeer P.E.K.K.A The Log
Minions Cannon Ice Golem Musketeer P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer The Log
Musketeer The Log
The Log
Ice Golem Musketeer The Log
The Log
Minions Ice Golem Musketeer
Musketeer The Log
The Log Ice Golem
The Log
Minions Musketeer
Musketeer The Log
Musketeer
Ice Golem Musketeer The Log
Minions Musketeer
Ice Golem Musketeer The Log
Musketeer The Log
Musketeer The Log
Minions
Musketeer The Log
The Log
Minions Musketeer The Log
Musketeer The Log
Musketeer The Log
Ice Golem The Log
The Log Musketeer
Musketeer The Log
Musketeer The Log
Ice Golem Musketeer
Minions Musketeer
Musketeer The Log
P.E.K.K.A
The Log
Minions Musketeer
Musketeer
The Log
Musketeer
The Log Ice Golem Musketeer
Musketeer P.E.K.K.A
Minions Musketeer The Log
Musketeer
Musketeer The Log
P.E.K.K.A

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