My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Cannon Musketeer Skeleton Army Witch
Zap
Minions Cannon Skeleton Army Witch
Barbarian Barrel
Cannon Musketeer Skeleton Army Witch
The Log
Cannon Musketeer Skeleton Army Witch
Earthquake
Cannon Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Musketeer Skeleton Army Witch
Fireball
Minions Cannon Musketeer Skeleton Army Witch
Poison
Minions Cannon Musketeer Skeleton Army Witch
Lightning
Cannon Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Cannon Skeleton Army Musketeer Freeze Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Cannon Skeleton Army

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Golem
Cannon
Musketeer
Golem The Log
Skeleton Army
Freeze
Witch
Golem
Golem
Minions Musketeer Witch The Log
The Log
Musketeer Golem

Defense Synergies 3 10

Minions
Cannon Musketeer Freeze The Log
Cannon
Musketeer The Log Minions Skeleton Army Witch
Musketeer
Cannon The Log Minions Skeleton Army
Skeleton Army
Cannon Musketeer Freeze The Log
Freeze
Minions Skeleton Army
Witch
Cannon The Log
Golem
The Log
Cannon Musketeer Minions Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Musketeer The Log
Skeleton Army Minions Cannon Musketeer Witch The Log
Cannon Skeleton Army Witch Minions Musketeer Freeze
Cannon Skeleton Army Witch Minions Musketeer
Skeleton Army The Log
Skeleton Army Freeze The Log Minions Cannon Musketeer
Minions Musketeer Cannon Freeze Witch
Cannon Musketeer The Log
Cannon Witch Minions Musketeer Skeleton Army
Skeleton Army Cannon Musketeer
Minions Skeleton Army Witch Cannon Musketeer Freeze The Log
Minions Musketeer Witch
Cannon Skeleton Army Minions Musketeer Freeze Witch The Log
Skeleton Army Minions Cannon Freeze Witch The Log
Skeleton Army Cannon
Skeleton Army Cannon Freeze The Log
Minions Cannon Musketeer Skeleton Army Witch
Cannon Minions Musketeer Skeleton Army Witch The Log
Freeze Witch The Log Minions Cannon Musketeer
Cannon Musketeer
Skeleton Army Minions Cannon Musketeer Witch The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Musketeer The Log
Skeleton Army Minions Musketeer Witch The Log
Skeleton Army Musketeer The Log
Cannon Musketeer Skeleton Army Witch
Minions Musketeer Freeze Witch
Skeleton Army Minions Musketeer Witch
Skeleton Army
Freeze Minions Skeleton Army Witch The Log
Witch Cannon Musketeer Skeleton Army
Minions Musketeer Witch
Skeleton Army The Log
Skeleton Army Cannon Witch
Cannon Musketeer Skeleton Army Witch
Skeleton Army Witch Minions Musketeer Freeze The Log
Minions Cannon Musketeer Freeze Witch The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze The Log
Musketeer The Log
The Log
Musketeer Freeze The Log
The Log
Minions Musketeer Freeze Witch
Musketeer Witch The Log
The Log Freeze
The Log
Minions Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Minions Musketeer Freeze
Musketeer The Log
Musketeer Witch The Log
Musketeer The Log
Freeze
Minions
Musketeer The Log
Witch The Log
Minions Musketeer The Log
Musketeer The Log
Musketeer The Log
Freeze The Log Witch
Witch
The Log Musketeer Witch
Musketeer Witch The Log
Musketeer The Log
Musketeer Witch
Minions Musketeer Freeze Witch
Musketeer The Log
Freeze
The Log
Minions Musketeer Skeleton Army Freeze Witch
Musketeer Witch
Freeze
The Log
Musketeer
The Log Musketeer
Musketeer
Minions Musketeer Freeze Witch The Log
Musketeer Witch
Musketeer Freeze Witch The Log

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