My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider Guards
Giant Snowball
Minions Cannon Musketeer Hog Rider Guards
Zap
Minions Cannon Royal Giant Guards
Barbarian Barrel
Cannon Musketeer Guards Executioner
The Log
Cannon Royal Giant Musketeer Hog Rider Guards
Earthquake
Cannon Hog Rider Guards
Arrows
Minions Guards
Royal Delivery
Minions Musketeer Hog Rider Guards Executioner
Fireball
Minions Cannon Musketeer Hog Rider Executioner
Poison
Minions Cannon Musketeer Guards Executioner
Lightning
Cannon Musketeer Executioner
Rocket
Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Cannon Guards Fireball Musketeer Hog Rider Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Cannon Guards Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Hog Rider
Cannon
Royal Giant
Minions Fireball Musketeer Hog Rider Guards Executioner
Fireball
Royal Giant Hog Rider
Musketeer
Hog Rider Royal Giant
Hog Rider
Minions Fireball Musketeer Royal Giant Guards Executioner
Guards
Royal Giant Hog Rider
Executioner
Royal Giant Hog Rider

Defense Synergies 2 6

Minions
Cannon Musketeer
Cannon
Musketeer Minions Fireball Guards
Royal Giant
Fireball
Cannon Musketeer
Musketeer
Cannon Guards Minions Fireball
Hog Rider
Guards
Musketeer Cannon Executioner
Executioner
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball Musketeer Executioner
Minions Cannon Musketeer Executioner
Cannon Minions Musketeer Executioner
Cannon Minions Musketeer Guards
Fireball
Fireball Minions Cannon Musketeer Guards Executioner
Minions Musketeer Cannon Fireball Executioner
Cannon Fireball Musketeer
Cannon Minions Musketeer
Guards Cannon Musketeer
Minions Guards Executioner Cannon Fireball Musketeer
Minions Musketeer Executioner Fireball
Cannon Minions Fireball Musketeer Guards
Fireball Executioner Minions Cannon Guards
Cannon
Cannon Fireball
Minions Cannon Fireball Musketeer Executioner
Cannon Fireball Minions Musketeer Guards Executioner
Executioner Minions Cannon Fireball Musketeer Guards
Cannon Musketeer
Minions Cannon Fireball Musketeer Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball
Fireball Musketeer Executioner
Guards Minions Musketeer
Guards Fireball Musketeer
Cannon Musketeer Guards Executioner
Fireball Executioner Minions Musketeer
Guards Minions Fireball Musketeer
Minions Fireball
Cannon Musketeer Guards
Minions Musketeer Guards
Fireball Guards
Cannon Fireball Guards Executioner
Cannon Fireball Musketeer Executioner
Guards Minions Fireball Musketeer Executioner
Minions Executioner Cannon Fireball Musketeer
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards
Fireball Musketeer Executioner
Fireball
Fireball Musketeer Guards
Fireball Executioner
Fireball Executioner Minions Musketeer
Musketeer Executioner
Fireball Executioner
Fireball
Minions Fireball Musketeer Guards
Fireball Musketeer
Fireball Musketeer Executioner
Fireball Musketeer Executioner
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Executioner
Fireball Musketeer Executioner
Fireball
Minions
Fireball Musketeer Executioner
Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Executioner
Fireball Musketeer Executioner
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Executioner
Minions Fireball Musketeer Guards
Fireball
Fireball Musketeer
Fireball
Fireball
Minions Fireball Musketeer Guards
Fireball Musketeer Executioner
Fireball
Fireball Musketeer Executioner
Fireball Musketeer Executioner
Fireball
Musketeer Executioner
Minions Fireball Musketeer Guards
Fireball Musketeer Executioner
Fireball Musketeer Executioner
Fireball

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