My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Dark Prince
Giant Snowball
Minions Cannon Goblin Barrel
Zap
Minions Cannon Goblin Barrel Dark Prince
Barbarian Barrel
Cannon Rascals Goblin Barrel Dark Prince Electro Wizard
The Log
Cannon Rascals Goblin Barrel Dark Prince
Earthquake
Cannon Goblin Barrel
Arrows
Minions Rascals Goblin Barrel
Royal Delivery
Minions Rascals Goblin Barrel Dark Prince Electro Wizard
Fireball
Minions Cannon Rascals Goblin Barrel Electro Wizard
Poison
Minions Cannon Rascals Electro Wizard
Lightning
Cannon Dark Prince Electro Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Cannon Goblin Barrel Dark Prince Freeze Electro Wizard Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Cannon Goblin Barrel

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rascals Dark Prince
Cannon
Rascals
Goblin Barrel Minions Dark Prince Electro Wizard
Goblin Barrel
Rascals Dark Prince
Dark Prince
Goblin Barrel Minions Rascals Electro Wizard
Freeze
The Log
Electro Wizard
Rascals Dark Prince

Defense Synergies 1 13

Minions
Cannon Dark Prince Freeze The Log Electro Wizard
Cannon
The Log Minions Rascals Dark Prince Electro Wizard
Rascals
Cannon The Log
Goblin Barrel
Dark Prince
Minions Cannon The Log Electro Wizard
Freeze
Minions Electro Wizard
The Log
Cannon Minions Rascals Dark Prince Electro Wizard
Electro Wizard
Minions Cannon Dark Prince Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon The Log Electro Wizard
Minions Cannon Rascals Dark Prince The Log Electro Wizard
Cannon Minions Rascals Dark Prince Freeze Electro Wizard
Cannon Minions Rascals Dark Prince Electro Wizard
Dark Prince The Log
Freeze The Log Minions Cannon Rascals Dark Prince Electro Wizard
Minions Electro Wizard Cannon Rascals Freeze
Cannon Rascals The Log Electro Wizard
Cannon Minions Rascals
Cannon Rascals Dark Prince Electro Wizard
Minions Electro Wizard Cannon Rascals Dark Prince Freeze The Log
Minions Rascals Electro Wizard
Cannon Minions Rascals Dark Prince Freeze The Log Electro Wizard
Minions Cannon Rascals Dark Prince Freeze The Log Electro Wizard
Cannon Rascals Electro Wizard
Cannon Rascals Freeze The Log Electro Wizard
Minions Cannon Rascals Dark Prince Electro Wizard
Cannon Minions Rascals Dark Prince The Log Electro Wizard
Freeze The Log Minions Cannon Rascals Dark Prince Electro Wizard
Cannon Electro Wizard
Rascals Dark Prince Minions Cannon The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Dark Prince Electro Wizard
Electro Wizard The Log
Minions Rascals Dark Prince The Log Electro Wizard
Dark Prince Rascals The Log Electro Wizard
Cannon Rascals Dark Prince
Minions Rascals Freeze Electro Wizard
Rascals Dark Prince Minions Electro Wizard
Rascals Dark Prince
Freeze Electro Wizard Minions Dark Prince The Log
Cannon
Minions Rascals Dark Prince
Dark Prince The Log Electro Wizard
Rascals Dark Prince Cannon
Cannon Rascals
Rascals Electro Wizard Minions Dark Prince Freeze The Log
Minions Cannon Rascals Dark Prince Freeze The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Freeze The Log
The Log Electro Wizard
The Log
Rascals Dark Prince Freeze The Log
Dark Prince The Log
Minions Freeze
The Log
The Log Freeze
The Log
Minions Electro Wizard
Dark Prince The Log Electro Wizard
The Log
Minions Freeze
The Log
The Log
The Log
Freeze
Minions
Dark Prince The Log Electro Wizard
The Log
Minions The Log
The Log
The Log
Freeze The Log Dark Prince
The Log Electro Wizard
The Log
The Log
Electro Wizard
Electro Wizard Minions Freeze
The Log
Freeze Electro Wizard
The Log
Electro Wizard Minions Dark Prince Freeze
Electro Wizard
Freeze
The Log
Rascals Dark Prince Electro Wizard
The Log
Dark Prince
Minions Rascals Freeze The Log Electro Wizard
Electro Wizard
Dark Prince Freeze The Log Electro Wizard

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