My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Ice Golem Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Hunter Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Cannon Little Prince
Zap
Minions Cannon Little Prince
Barbarian Barrel
Cannon Tesla Hunter Little Prince
The Log
Cannon Hunter Little Prince
Earthquake
Cannon Tesla
Arrows
Minions Little Prince
Royal Delivery
Minions Hunter Little Prince
Fireball
Minions Cannon Tesla Hunter Little Prince
Poison
Minions Cannon Hunter Little Prince
Lightning
Cannon Tesla Ice Golem Hunter Little Prince
Rocket
Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Ice Golem Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Minions Cannon Royal Delivery Little Prince Tesla Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Minions Cannon Royal Delivery

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Ice Golem
Cannon
Royal Delivery
Tesla
Ice Golem
Minions Hunter
Hunter
Ice Golem Mega Knight
Mega Knight
Minions Hunter
Little Prince

Defense Synergies 4 17

Minions
Ice Golem Cannon Royal Delivery Tesla Hunter Mega Knight
Cannon
Royal Delivery Ice Golem Minions Hunter Little Prince
Royal Delivery
Cannon Minions Tesla Ice Golem Hunter Mega Knight Little Prince
Tesla
Ice Golem Minions Royal Delivery Little Prince
Ice Golem
Minions Cannon Tesla Royal Delivery Hunter Mega Knight Little Prince
Hunter
Minions Cannon Royal Delivery Ice Golem Mega Knight
Mega Knight
Minions Royal Delivery Ice Golem Hunter
Little Prince
Cannon Royal Delivery Tesla Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Tesla Ice Golem
Hunter Minions Cannon Royal Delivery Tesla Mega Knight
Cannon Tesla Hunter Mega Knight Minions Royal Delivery
Cannon Tesla Hunter Minions Mega Knight
Royal Delivery Mega Knight
Royal Delivery Minions Cannon Tesla Hunter Mega Knight
Minions Tesla Hunter Cannon Royal Delivery Little Prince
Cannon Tesla Ice Golem Mega Knight
Cannon Tesla Hunter Minions
Cannon Royal Delivery Tesla Ice Golem Hunter Mega Knight Little Prince
Minions Cannon Royal Delivery Tesla Ice Golem Hunter Mega Knight
Minions Tesla Hunter Royal Delivery
Cannon Tesla Hunter Mega Knight Minions Royal Delivery
Mega Knight Minions Cannon Royal Delivery Tesla Hunter
Cannon Tesla Hunter Mega Knight
Cannon Royal Delivery Tesla Hunter Mega Knight
Tesla Mega Knight Minions Cannon Royal Delivery Hunter
Cannon Royal Delivery Tesla Mega Knight Minions Hunter Little Prince
Royal Delivery Hunter Minions Cannon Tesla Ice Golem Mega Knight Little Prince
Cannon Tesla Hunter
Mega Knight Minions Cannon Royal Delivery Tesla Hunter Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery Tesla Ice Golem
Royal Delivery Tesla Ice Golem Hunter Mega Knight
Royal Delivery Mega Knight Minions Ice Golem Hunter
Hunter Mega Knight Royal Delivery Tesla Ice Golem
Cannon Royal Delivery Tesla Hunter Mega Knight
Royal Delivery Minions Tesla Ice Golem Hunter
Royal Delivery Minions Tesla Ice Golem Hunter
Mega Knight Royal Delivery Tesla Hunter
Royal Delivery Mega Knight Minions Ice Golem
Cannon Royal Delivery Tesla
Mega Knight Minions Tesla Hunter
Mega Knight Royal Delivery
Royal Delivery Mega Knight Cannon Tesla Ice Golem Hunter
Cannon Tesla Mega Knight
Tesla Minions Royal Delivery Ice Golem Hunter Little Prince
Minions Mega Knight Cannon Royal Delivery Tesla Ice Golem Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Ice Golem
Mega Knight
Minions Ice Golem Hunter
Ice Golem Hunter
Minions
Ice Golem Hunter
Minions
Ice Golem
Hunter
Mega Knight
Minions
Hunter Mega Knight
Mega Knight Little Prince
Minions Mega Knight
Ice Golem Hunter Mega Knight Little Prince
Hunter
Mega Knight
Ice Golem Hunter Little Prince
Minions
Hunter Mega Knight
Mega Knight
Minions
Hunter
Hunter Mega Knight
Ice Golem
Mega Knight
Minions
Mega Knight Little Prince

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