My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army Prince
Giant Snowball
Minions Cannon Goblin Barrel Skeleton Army Baby Dragon
Zap
Minions Cannon Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Cannon Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Cannon Goblin Barrel Skeleton Army Prince
Earthquake
Cannon Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Valkyrie Wizard Goblin Barrel Skeleton Army Baby Dragon Prince
Fireball
Minions Cannon Wizard Goblin Barrel Skeleton Army Baby Dragon
Poison
Minions Cannon Wizard Skeleton Army
Lightning
Cannon Valkyrie Wizard Baby Dragon Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Cannon Goblin Barrel Skeleton Army Valkyrie Baby Dragon Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Cannon Goblin Barrel Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Baby Dragon Prince
Cannon
Valkyrie
Goblin Barrel Prince Minions Wizard Baby Dragon
Wizard
Valkyrie Prince
Goblin Barrel
Valkyrie Prince Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Minions Valkyrie Goblin Barrel Prince
Prince
Valkyrie Goblin Barrel Minions Wizard Baby Dragon

Defense Synergies 1 15

Minions
Valkyrie Cannon Baby Dragon Prince
Cannon
Minions Valkyrie Wizard Skeleton Army Baby Dragon Prince
Valkyrie
Minions Cannon Wizard Baby Dragon Prince
Wizard
Cannon Valkyrie Skeleton Army Prince
Goblin Barrel
Skeleton Army
Cannon Wizard Prince
Baby Dragon
Minions Cannon Valkyrie Prince
Prince
Minions Cannon Valkyrie Wizard Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Valkyrie Wizard Baby Dragon
Skeleton Army Minions Cannon Valkyrie Prince
Cannon Skeleton Army Prince Minions Valkyrie
Cannon Skeleton Army Prince Minions Valkyrie
Valkyrie Skeleton Army Prince
Skeleton Army Minions Cannon Valkyrie Baby Dragon
Minions Cannon Wizard Baby Dragon
Cannon Valkyrie Baby Dragon
Cannon Minions Skeleton Army Prince
Skeleton Army Cannon Valkyrie Prince
Minions Valkyrie Skeleton Army Cannon Wizard Baby Dragon
Minions Wizard Baby Dragon
Cannon Skeleton Army Prince Minions Valkyrie Wizard
Valkyrie Wizard Skeleton Army Minions Cannon Baby Dragon Prince
Skeleton Army Cannon Prince
Skeleton Army Cannon Prince
Wizard Minions Cannon Valkyrie Skeleton Army Prince
Cannon Valkyrie Minions Wizard Skeleton Army Baby Dragon Prince
Valkyrie Wizard Baby Dragon Minions Cannon
Cannon Prince
Valkyrie Wizard Skeleton Army Minions Cannon Baby Dragon Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Prince
Valkyrie Wizard Baby Dragon Prince
Skeleton Army Minions Valkyrie Prince
Valkyrie Skeleton Army Prince
Cannon Valkyrie Skeleton Army Prince
Wizard Minions Baby Dragon
Skeleton Army Prince Minions Valkyrie
Valkyrie Skeleton Army Prince
Minions Valkyrie Skeleton Army Baby Dragon Prince
Cannon Skeleton Army
Minions Valkyrie Prince
Skeleton Army Valkyrie Prince
Skeleton Army Prince Cannon Valkyrie Wizard
Wizard Cannon Valkyrie Skeleton Army Baby Dragon
Skeleton Army Minions Valkyrie Baby Dragon Prince
Minions Valkyrie Cannon Wizard Baby Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie Prince
Wizard Valkyrie Baby Dragon
Wizard Minions Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Minions Prince
Valkyrie Wizard Prince
Wizard Baby Dragon
Baby Dragon
Minions Baby Dragon
Baby Dragon Prince
Wizard Baby Dragon
Wizard Baby Dragon
Minions
Wizard Baby Dragon Prince
Valkyrie Wizard Baby Dragon
Minions Baby Dragon Prince
Wizard
Prince
Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Prince
Baby Dragon
Wizard Baby Dragon
Minions Wizard
Wizard
Prince
Wizard
Minions Skeleton Army Prince
Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Prince
Wizard Baby Dragon
Prince
Minions Baby Dragon
Baby Dragon Prince
Prince
Wizard

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