My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Dark Prince Hunter Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Dark Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs Dark Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Recruits Royal Hogs Dark Prince Ram Rider
Giant Snowball
Bats Minions Royal Recruits Royal Hogs Ram Rider
Zap
Bats Minions Royal Hogs Dark Prince Ram Rider
Barbarian Barrel
Royal Recruits Royal Hogs Dark Prince Hunter
The Log
Royal Recruits Royal Hogs Dark Prince Hunter Ram Rider
Earthquake
Royal Hogs
Arrows
Bats Minions Royal Recruits Royal Hogs
Royal Delivery
Bats Minions Royal Recruits Royal Hogs Dark Prince Hunter Ram Rider
Fireball
Minions Royal Hogs Hunter Ram Rider
Poison
Bats Minions Royal Recruits Royal Hogs Hunter
Lightning
Dark Prince Hunter Ram Rider
Rocket
Royal Hogs Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Dark Prince Hunter Royal Hogs Ram Rider Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Minions Dark Prince Hunter

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Minions Royal Recruits Royal Hogs Dark Prince Ram Rider
Minions
Mega Knight Bats Royal Recruits Royal Hogs Dark Prince Ram Rider
Royal Recruits
Bats Minions Royal Hogs Ram Rider
Royal Hogs
Bats Minions Royal Recruits Dark Prince Mega Knight
Dark Prince
Bats Minions Royal Hogs Ram Rider
Hunter
Ram Rider Mega Knight
Ram Rider
Bats Minions Royal Recruits Dark Prince Hunter Mega Knight
Mega Knight
Bats Minions Royal Hogs Hunter Ram Rider

Defense Synergies 0 13

Bats
Minions Royal Recruits Dark Prince Hunter Mega Knight
Minions
Bats Royal Recruits Dark Prince Hunter Ram Rider Mega Knight
Royal Recruits
Bats Minions
Royal Hogs
Dark Prince
Bats Minions Hunter
Hunter
Bats Minions Dark Prince Ram Rider Mega Knight
Ram Rider
Minions Hunter
Mega Knight
Bats Minions Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Ram Rider
Hunter Bats Minions Royal Recruits Dark Prince Ram Rider Mega Knight
Hunter Ram Rider Mega Knight Bats Minions Royal Recruits Dark Prince
Royal Recruits Hunter Bats Minions Dark Prince Ram Rider Mega Knight
Royal Recruits Dark Prince Mega Knight
Bats Minions Dark Prince Hunter Mega Knight
Bats Minions Hunter Ram Rider
Royal Recruits Ram Rider Mega Knight
Hunter Minions Royal Recruits
Royal Recruits Dark Prince Hunter Mega Knight
Bats Minions Royal Recruits Dark Prince Hunter Ram Rider Mega Knight
Minions Hunter Bats Ram Rider
Royal Recruits Hunter Mega Knight Bats Minions Dark Prince Ram Rider
Mega Knight Bats Minions Royal Recruits Dark Prince Hunter
Royal Recruits Hunter Ram Rider Mega Knight
Royal Recruits Hunter Ram Rider Mega Knight
Mega Knight Bats Minions Royal Recruits Dark Prince Hunter
Mega Knight Bats Minions Royal Recruits Dark Prince Hunter Ram Rider
Hunter Bats Minions Royal Recruits Dark Prince Ram Rider Mega Knight
Royal Recruits Hunter Ram Rider
Royal Recruits Dark Prince Mega Knight Bats Minions Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Dark Prince
Hunter Mega Knight
Royal Recruits Mega Knight Bats Minions Dark Prince Hunter Ram Rider
Royal Recruits Dark Prince Hunter Mega Knight Bats Ram Rider
Royal Recruits Dark Prince Hunter Ram Rider Mega Knight
Bats Minions Hunter Ram Rider
Royal Recruits Dark Prince Bats Minions Hunter Ram Rider
Mega Knight Royal Recruits Dark Prince Hunter
Royal Recruits Mega Knight Bats Minions Dark Prince
Royal Recruits
Mega Knight Bats Minions Royal Recruits Dark Prince Hunter
Royal Recruits Mega Knight Dark Prince
Royal Recruits Dark Prince Mega Knight Hunter Ram Rider
Royal Recruits Mega Knight
Royal Recruits Bats Minions Dark Prince Hunter
Bats Minions Mega Knight Royal Recruits Dark Prince Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Ram Rider
Royal Recruits Dark Prince
Dark Prince Mega Knight
Bats Minions Hunter Ram Rider
Hunter Ram Rider
Ram Rider
Bats Minions
Royal Recruits Dark Prince Ram Rider
Hunter
Minions
Hunter
Royal Recruits Mega Knight
Bats Minions
Dark Prince Hunter Mega Knight
Mega Knight
Minions Mega Knight
Royal Recruits
Dark Prince Hunter Mega Knight
Hunter Ram Rider
Ram Rider Mega Knight
Bats Hunter
Bats Minions
Hunter Mega Knight
Mega Knight
Bats Minions Royal Recruits Dark Prince
Hunter Ram Rider
Dark Prince Hunter Mega Knight
Royal Recruits Dark Prince Mega Knight
Bats Minions Royal Recruits
Bats
Royal Recruits Dark Prince Mega Knight

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