My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Baby Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Barbarian Barrel Baby Dragon Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Prince
Giant Snowball
Minions Dart Goblin Skeleton Army Baby Dragon Princess
Zap
Minions Dart Goblin Skeleton Army Prince Princess
Barbarian Barrel
Dart Goblin Skeleton Army Princess Electro Wizard
The Log
Dart Goblin Skeleton Army Prince Princess
Earthquake
Skeleton Army
Arrows
Minions Dart Goblin Skeleton Army Princess
Royal Delivery
Minions Dart Goblin Skeleton Army Baby Dragon Prince Princess Electro Wizard
Fireball
Minions Dart Goblin Skeleton Army Baby Dragon Princess Electro Wizard
Poison
Minions Dart Goblin Skeleton Army Princess Electro Wizard
Lightning
Baby Dragon Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Minions Dart Goblin Skeleton Army Princess Baby Dragon Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Minions Dart Goblin Skeleton Army

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Barbarian Barrel Baby Dragon Prince
Dart Goblin
Barbarian Barrel Baby Dragon Prince Princess
Barbarian Barrel
Minions Dart Goblin Baby Dragon Prince
Skeleton Army
Baby Dragon
Minions Dart Goblin Barbarian Barrel Prince Electro Wizard
Prince
Minions Dart Goblin Barbarian Barrel Baby Dragon Princess Electro Wizard
Princess
Dart Goblin Prince
Electro Wizard
Baby Dragon Prince

Defense Synergies 0 20

Minions
Dart Goblin Barbarian Barrel Baby Dragon Prince Electro Wizard
Dart Goblin
Minions Barbarian Barrel Skeleton Army Baby Dragon Prince Princess Electro Wizard
Barbarian Barrel
Minions Dart Goblin Baby Dragon Prince Princess Electro Wizard
Skeleton Army
Dart Goblin Prince Princess Electro Wizard
Baby Dragon
Minions Dart Goblin Barbarian Barrel Prince
Prince
Minions Dart Goblin Barbarian Barrel Skeleton Army Baby Dragon Electro Wizard
Princess
Dart Goblin Barbarian Barrel Skeleton Army
Electro Wizard
Minions Dart Goblin Barbarian Barrel Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Barbarian Barrel Baby Dragon Electro Wizard
Skeleton Army Minions Dart Goblin Prince Electro Wizard
Skeleton Army Prince Minions Dart Goblin Electro Wizard
Skeleton Army Prince Minions Dart Goblin Electro Wizard
Barbarian Barrel Skeleton Army Prince Princess
Barbarian Barrel Skeleton Army Minions Dart Goblin Baby Dragon Electro Wizard
Minions Dart Goblin Electro Wizard Baby Dragon Princess
Dart Goblin Barbarian Barrel Baby Dragon Electro Wizard
Minions Skeleton Army Prince Princess
Skeleton Army Dart Goblin Barbarian Barrel Prince Electro Wizard
Minions Dart Goblin Skeleton Army Electro Wizard Barbarian Barrel Baby Dragon Princess
Minions Dart Goblin Baby Dragon Princess Electro Wizard
Skeleton Army Prince Minions Electro Wizard
Skeleton Army Minions Dart Goblin Barbarian Barrel Baby Dragon Prince Princess Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Electro Wizard
Minions Skeleton Army Prince Electro Wizard
Minions Dart Goblin Barbarian Barrel Skeleton Army Baby Dragon Prince Electro Wizard
Barbarian Barrel Baby Dragon Minions Dart Goblin Princess Electro Wizard
Dart Goblin Prince Electro Wizard
Skeleton Army Minions Dart Goblin Barbarian Barrel Baby Dragon Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Barbarian Barrel Prince Electro Wizard
Electro Wizard Barbarian Barrel Baby Dragon Prince
Skeleton Army Minions Prince Electro Wizard
Skeleton Army Prince Barbarian Barrel Electro Wizard
Skeleton Army Prince
Minions Dart Goblin Baby Dragon Princess Electro Wizard
Skeleton Army Prince Minions Dart Goblin Electro Wizard
Skeleton Army Prince
Electro Wizard Minions Barbarian Barrel Skeleton Army Baby Dragon Prince
Dart Goblin Skeleton Army
Minions Dart Goblin Prince
Skeleton Army Prince Electro Wizard
Skeleton Army Prince
Dart Goblin Skeleton Army Baby Dragon Princess
Skeleton Army Electro Wizard Minions Dart Goblin Barbarian Barrel Baby Dragon Prince
Minions Dart Goblin Barbarian Barrel Baby Dragon Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin Barbarian Barrel Baby Dragon
Dart Goblin Barbarian Barrel Baby Dragon Princess Electro Wizard
Dart Goblin Barbarian Barrel Baby Dragon
Dart Goblin Barbarian Barrel Prince
Barbarian Barrel Baby Dragon
Minions Dart Goblin Baby Dragon Princess
Dart Goblin Baby Dragon Princess
Dart Goblin Barbarian Barrel Baby Dragon Princess
Dart Goblin
Minions Prince Electro Wizard
Dart Goblin Barbarian Barrel Prince Princess Electro Wizard
Dart Goblin Baby Dragon Princess
Dart Goblin Barbarian Barrel Baby Dragon Princess
Minions Dart Goblin Barbarian Barrel Baby Dragon Princess
Princess Dart Goblin Barbarian Barrel Baby Dragon Prince
Dart Goblin Barbarian Barrel Baby Dragon Princess
Dart Goblin Barbarian Barrel Baby Dragon Princess
Barbarian Barrel
Minions
Dart Goblin Barbarian Barrel Baby Dragon Prince Princess Electro Wizard
Dart Goblin Barbarian Barrel Baby Dragon Princess
Minions Baby Dragon Prince
Princess
Prince
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Princess
Dart Goblin Barbarian Barrel Baby Dragon Princess Electro Wizard
Baby Dragon Prince Princess
Dart Goblin Barbarian Barrel Baby Dragon
Dart Goblin Baby Dragon Princess Electro Wizard
Electro Wizard Minions Dart Goblin
Dart Goblin
Princess Electro Wizard
Prince
Princess
Electro Wizard Minions Dart Goblin Barbarian Barrel Skeleton Army Prince Princess
Dart Goblin Baby Dragon Princess Electro Wizard
Barbarian Barrel
Dart Goblin Baby Dragon Prince Princess Electro Wizard
Dart Goblin Baby Dragon Princess
Dart Goblin Prince
Minions Dart Goblin Baby Dragon Princess Electro Wizard
Dart Goblin Princess Electro Wizard
Dart Goblin Barbarian Barrel Baby Dragon Prince Princess Electro Wizard
Prince
Dart Goblin

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