My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Wall Breakers
Giant Snowball
Minions Dart Goblin Hog Rider Wall Breakers Witch
Zap
Minions Dart Goblin Wall Breakers Witch
Barbarian Barrel
Dart Goblin Wall Breakers Witch
The Log
Dart Goblin Hog Rider Wall Breakers Witch
Earthquake
Hog Rider Witch
Arrows
Minions Dart Goblin Wall Breakers Witch
Royal Delivery
Minions Dart Goblin Hog Rider Wall Breakers Witch
Fireball
Minions Dart Goblin Hog Rider Wall Breakers Witch
Poison
Minions Dart Goblin Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Minions Dart Goblin Fireball Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Minions Dart Goblin

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Mega Knight Wall Breakers
Dart Goblin
Hog Rider Wall Breakers Mega Knight
Fireball
Hog Rider Wall Breakers Mega Knight
Hog Rider
Minions Fireball Rage Dart Goblin Witch Mega Knight
Wall Breakers
Minions Dart Goblin Fireball Mega Knight
Rage
Minions Hog Rider Witch
Witch
Rage Hog Rider Mega Knight
Mega Knight
Minions Dart Goblin Fireball Hog Rider Wall Breakers Witch

Defense Synergies 0 5

Minions
Dart Goblin Mega Knight
Dart Goblin
Minions Mega Knight
Fireball
Mega Knight
Hog Rider
Wall Breakers
Rage
Witch
Mega Knight
Mega Knight
Minions Dart Goblin Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Fireball
Minions Dart Goblin Witch Mega Knight
Witch Mega Knight Minions Dart Goblin
Witch Minions Dart Goblin Mega Knight
Fireball Mega Knight
Fireball Minions Dart Goblin Mega Knight
Minions Dart Goblin Fireball Witch
Dart Goblin Fireball Mega Knight
Witch Minions
Dart Goblin Mega Knight
Minions Dart Goblin Witch Fireball Mega Knight
Minions Dart Goblin Fireball Witch
Mega Knight Minions Fireball Witch
Fireball Mega Knight Minions Dart Goblin Witch
Mega Knight
Fireball Mega Knight
Mega Knight Minions Fireball Witch
Fireball Mega Knight Minions Dart Goblin Witch
Witch Minions Dart Goblin Fireball Mega Knight
Dart Goblin
Mega Knight Minions Dart Goblin Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch
Fireball Mega Knight
Mega Knight Minions Witch
Mega Knight Fireball
Witch Mega Knight
Fireball Minions Dart Goblin Witch
Minions Dart Goblin Fireball Witch
Mega Knight
Mega Knight Minions Fireball Witch
Witch Dart Goblin
Mega Knight Minions Dart Goblin Witch
Mega Knight Fireball
Mega Knight Fireball Witch
Dart Goblin Fireball Witch Mega Knight
Witch Minions Dart Goblin Fireball
Minions Mega Knight Dart Goblin Fireball Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Mega Knight
Fireball Minions Dart Goblin Witch
Dart Goblin Witch
Fireball Dart Goblin
Fireball Dart Goblin
Minions Fireball
Dart Goblin Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Minions Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Witch
Dart Goblin Fireball Mega Knight
Fireball
Minions
Dart Goblin Fireball Mega Knight
Dart Goblin Fireball Witch Mega Knight
Minions Fireball Mega Knight
Fireball
Fireball
Fireball Witch Mega Knight
Witch
Fireball Dart Goblin Witch
Fireball Witch Mega Knight
Fireball Dart Goblin
Dart Goblin Fireball Witch
Minions Dart Goblin Fireball Witch
Fireball
Dart Goblin Fireball Mega Knight
Fireball
Mega Knight
Fireball
Minions Dart Goblin Fireball Witch
Fireball Dart Goblin Witch
Fireball
Fireball Dart Goblin Mega Knight
Dart Goblin Fireball
Fireball
Dart Goblin Mega Knight
Minions Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch Mega Knight
Fireball Dart Goblin Mega Knight

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