My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Electro Giant Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Electro Giant Mega Knight Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Dart Goblin
Zap
Minions Dart Goblin
Barbarian Barrel
Dart Goblin
The Log
Dart Goblin
Earthquake
Arrows
Minions Dart Goblin
Royal Delivery
Minions Dart Goblin Bowler
Fireball
Minions Dart Goblin Bowler
Poison
Minions Dart Goblin
Lightning
Bowler Archer Queen
Rocket
Bowler Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison Bowler Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Bowler Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Dart Goblin Fireball Poison Bowler Archer Queen Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Dart Goblin Fireball Poison

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Bowler
Dart Goblin
Bowler Mega Knight
Fireball
Mega Knight Archer Queen
Poison
Bowler Mega Knight
Bowler
Minions Dart Goblin Poison
Electro Giant
Archer Queen
Mega Knight
Minions Dart Goblin Fireball Poison Archer Queen
Archer Queen
Fireball Electro Giant Mega Knight

Defense Synergies 0 7

Minions
Dart Goblin Bowler Mega Knight
Dart Goblin
Minions Bowler Mega Knight
Fireball
Mega Knight
Poison
Mega Knight
Bowler
Minions Dart Goblin
Electro Giant
Mega Knight
Minions Dart Goblin Fireball Poison
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Dart Goblin Fireball
Minions Dart Goblin Mega Knight
Bowler Mega Knight Minions Dart Goblin
Minions Dart Goblin Bowler Mega Knight
Fireball Poison Bowler Mega Knight
Fireball Bowler Minions Dart Goblin Mega Knight
Minions Dart Goblin Fireball Poison
Bowler Dart Goblin Fireball Poison Electro Giant Mega Knight
Minions Archer Queen
Dart Goblin Bowler Mega Knight
Minions Dart Goblin Poison Fireball Bowler Electro Giant Mega Knight
Minions Dart Goblin Fireball Poison
Bowler Mega Knight Minions Fireball
Fireball Bowler Mega Knight Minions Dart Goblin Poison
Mega Knight
Fireball Bowler Electro Giant Mega Knight
Mega Knight Minions Fireball Poison Bowler
Fireball Mega Knight Minions Dart Goblin Bowler
Poison Minions Dart Goblin Fireball Bowler Mega Knight
Dart Goblin
Bowler Mega Knight Minions Dart Goblin Fireball Poison Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Bowler Electro Giant
Fireball Poison Bowler Mega Knight
Mega Knight Minions Bowler
Bowler Mega Knight Fireball
Bowler Mega Knight
Fireball Poison Electro Giant Minions Dart Goblin
Minions Dart Goblin Fireball Bowler
Mega Knight
Mega Knight Minions Fireball Poison
Dart Goblin
Mega Knight Minions Dart Goblin Bowler
Mega Knight Fireball Poison Bowler Electro Giant Archer Queen
Bowler Mega Knight Fireball
Dart Goblin Fireball Bowler Electro Giant Mega Knight
Electro Giant Minions Dart Goblin Fireball Poison Bowler Archer Queen
Minions Poison Bowler Mega Knight Dart Goblin Fireball Electro Giant Archer Queen
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Dart Goblin
Fireball Poison Dart Goblin Bowler
Dart Goblin Fireball Poison
Dart Goblin Fireball Poison
Fireball Poison Bowler Mega Knight
Fireball Poison Electro Giant Minions Dart Goblin
Dart Goblin Poison Bowler
Fireball Poison Dart Goblin Bowler
Fireball Poison Dart Goblin
Minions Fireball Poison Bowler
Poison Dart Goblin Fireball Bowler
Fireball Poison Dart Goblin Archer Queen
Poison Dart Goblin Fireball Bowler
Minions Dart Goblin Fireball Poison
Dart Goblin Fireball Poison
Dart Goblin Fireball Poison Bowler
Dart Goblin Fireball Poison Bowler Mega Knight
Fireball Poison
Minions
Dart Goblin Fireball Poison Bowler Mega Knight
Dart Goblin Fireball Poison Bowler Electro Giant Mega Knight
Minions Fireball Poison Bowler Mega Knight
Fireball Poison
Bowler
Fireball Poison
Poison Electro Giant Fireball Bowler Mega Knight
Fireball Poison Dart Goblin Bowler
Fireball Poison Bowler Mega Knight
Fireball Poison Dart Goblin
Poison Dart Goblin Fireball Electro Giant
Minions Dart Goblin Fireball Poison Electro Giant
Fireball Bowler
Poison Dart Goblin Fireball Mega Knight
Fireball Poison
Mega Knight
Fireball Poison Bowler
Minions Dart Goblin Fireball
Fireball Poison Dart Goblin Archer Queen
Fireball
Fireball Poison Dart Goblin Bowler Mega Knight
Dart Goblin Fireball Poison Bowler
Fireball Poison Electro Giant Archer Queen
Dart Goblin Mega Knight Archer Queen
Electro Giant Minions Dart Goblin Fireball Poison Bowler Archer Queen
Dart Goblin Fireball Poison Archer Queen
Poison Dart Goblin Fireball Bowler Electro Giant Mega Knight Archer Queen
Fireball Dart Goblin Bowler Mega Knight

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