My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Ice Wizard Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon Balloon Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon Bandit Lava Hound
Giant Snowball
Minions Dart Goblin Skeleton Army Baby Dragon Balloon Lava Hound
Zap
Minions Dart Goblin Skeleton Army Balloon Bandit Lava Hound
Barbarian Barrel
Dart Goblin Skeleton Army Ice Wizard Bandit
The Log
Dart Goblin Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Minions Dart Goblin Skeleton Army Lava Hound
Royal Delivery
Minions Dart Goblin Skeleton Army Baby Dragon Balloon Ice Wizard Bandit Lava Hound
Fireball
Minions Dart Goblin Skeleton Army Baby Dragon Balloon Ice Wizard Bandit Lava Hound
Poison
Minions Dart Goblin Skeleton Army Balloon Ice Wizard Lava Hound
Lightning
Baby Dragon Balloon Ice Wizard Bandit
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Dart Goblin Skeleton Army Ice Wizard Bandit Baby Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Dart Goblin Skeleton Army Ice Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Lava Hound Baby Dragon Balloon Bandit
Dart Goblin
Lava Hound Baby Dragon Balloon Bandit
Skeleton Army
Lava Hound
Baby Dragon
Lava Hound Minions Dart Goblin Balloon Ice Wizard Bandit
Balloon
Lava Hound Minions Dart Goblin Baby Dragon Ice Wizard Bandit
Ice Wizard
Baby Dragon Balloon Bandit
Bandit
Minions Dart Goblin Baby Dragon Balloon Ice Wizard
Lava Hound
Minions Dart Goblin Baby Dragon Balloon Skeleton Army

Defense Synergies 1 12

Minions
Dart Goblin Baby Dragon Ice Wizard Bandit
Dart Goblin
Minions Skeleton Army Baby Dragon Ice Wizard Bandit
Skeleton Army
Dart Goblin Ice Wizard Bandit
Baby Dragon
Ice Wizard Minions Dart Goblin Bandit
Balloon
Ice Wizard
Baby Dragon Minions Dart Goblin Skeleton Army Bandit
Bandit
Minions Dart Goblin Skeleton Army Baby Dragon Ice Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Baby Dragon
Skeleton Army Minions Dart Goblin Ice Wizard Bandit
Skeleton Army Minions Dart Goblin Ice Wizard Bandit
Skeleton Army Minions Dart Goblin Ice Wizard Bandit
Skeleton Army
Skeleton Army Minions Dart Goblin Baby Dragon Ice Wizard Bandit
Minions Dart Goblin Baby Dragon Ice Wizard
Dart Goblin Baby Dragon Bandit
Minions Skeleton Army Ice Wizard
Skeleton Army Dart Goblin Ice Wizard Bandit
Minions Dart Goblin Skeleton Army Ice Wizard Baby Dragon Bandit
Minions Dart Goblin Baby Dragon Ice Wizard
Skeleton Army Minions Ice Wizard Bandit
Skeleton Army Minions Dart Goblin Baby Dragon
Skeleton Army Bandit
Skeleton Army Bandit
Minions Skeleton Army
Minions Dart Goblin Skeleton Army Baby Dragon Ice Wizard Bandit
Baby Dragon Minions Dart Goblin Ice Wizard Bandit
Dart Goblin
Skeleton Army Minions Dart Goblin Baby Dragon Bandit
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Bandit
Bandit Baby Dragon
Skeleton Army Bandit Minions
Skeleton Army Bandit
Skeleton Army Bandit
Minions Dart Goblin Baby Dragon Ice Wizard
Skeleton Army Minions Dart Goblin Ice Wizard Bandit
Skeleton Army
Minions Skeleton Army Baby Dragon Bandit
Dart Goblin Skeleton Army
Minions Dart Goblin
Skeleton Army
Skeleton Army Bandit
Dart Goblin Skeleton Army Baby Dragon
Skeleton Army Minions Dart Goblin Baby Dragon
Minions Dart Goblin Baby Dragon Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon Bandit
Dart Goblin Baby Dragon Ice Wizard Bandit
Dart Goblin Baby Dragon Bandit
Dart Goblin
Baby Dragon
Minions Dart Goblin Baby Dragon Ice Wizard
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Ice Wizard
Dart Goblin Bandit
Minions
Dart Goblin Bandit
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Bandit
Minions Dart Goblin Baby Dragon Bandit
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Bandit
Dart Goblin Baby Dragon Bandit
Minions
Dart Goblin Baby Dragon Bandit
Dart Goblin Baby Dragon
Minions Baby Dragon
Baby Dragon
Baby Dragon Ice Wizard
Dart Goblin Baby Dragon Ice Wizard Bandit
Baby Dragon Bandit
Dart Goblin Baby Dragon Bandit
Dart Goblin Baby Dragon Ice Wizard
Minions Dart Goblin
Dart Goblin Bandit
Minions Dart Goblin Skeleton Army Bandit
Dart Goblin Baby Dragon Ice Wizard
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin
Minions Dart Goblin Baby Dragon
Dart Goblin
Dart Goblin Baby Dragon Bandit
Dart Goblin

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