My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Night Witch
Giant Snowball
Minions Wall Breakers Night Witch
Zap
Minions Wall Breakers Goblin Giant Night Witch
Barbarian Barrel
Bomb Tower Wall Breakers Executioner Night Witch
The Log
Mini P.E.K.K.A Wall Breakers
Earthquake
Bomb Tower
Arrows
Minions Wall Breakers Night Witch
Royal Delivery
Minions Mini P.E.K.K.A Wall Breakers Executioner Night Witch
Fireball
Minions Bomb Tower Wall Breakers Executioner Night Witch
Poison
Minions Bomb Tower Executioner Night Witch
Lightning
Mini P.E.K.K.A Bomb Tower Executioner Night Witch
Rocket
Bomb Tower Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Earthquake Mini P.E.K.K.A Bomb Tower Night Witch Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Minions Earthquake Mini P.E.K.K.A

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Wall Breakers Goblin Giant
Earthquake
Mini P.E.K.K.A Wall Breakers Goblin Giant
Mini P.E.K.K.A
Minions Earthquake Goblin Giant
Bomb Tower
Wall Breakers
Minions Earthquake Goblin Giant
Executioner
Goblin Giant
Minions Earthquake Mini P.E.K.K.A Wall Breakers Night Witch
Night Witch
Goblin Giant

Defense Synergies 0 5

Minions
Goblin Giant
Earthquake
Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A
Earthquake Bomb Tower Executioner
Bomb Tower
Earthquake Mini P.E.K.K.A
Wall Breakers
Executioner
Mini P.E.K.K.A
Goblin Giant
Minions
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Executioner Goblin Giant
Mini P.E.K.K.A Bomb Tower Minions Executioner Night Witch
Mini P.E.K.K.A Bomb Tower Minions Executioner Night Witch
Mini P.E.K.K.A Bomb Tower Night Witch Minions
Earthquake Mini P.E.K.K.A Bomb Tower
Minions Earthquake Bomb Tower Executioner Night Witch
Minions Bomb Tower Executioner Night Witch
Earthquake Bomb Tower Goblin Giant
Mini P.E.K.K.A Minions Bomb Tower Night Witch
Mini P.E.K.K.A Night Witch
Minions Executioner Earthquake Bomb Tower Goblin Giant Night Witch
Minions Executioner Night Witch
Mini P.E.K.K.A Bomb Tower Night Witch Minions Earthquake
Bomb Tower Executioner Minions Earthquake Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Bomb Tower
Bomb Tower Mini P.E.K.K.A
Bomb Tower Minions Mini P.E.K.K.A Executioner Night Witch
Bomb Tower Minions Executioner Night Witch
Earthquake Bomb Tower Executioner Minions
Mini P.E.K.K.A Bomb Tower
Minions Earthquake Mini P.E.K.K.A Bomb Tower Executioner Goblin Giant Night Witch
Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mini P.E.K.K.A Bomb Tower Executioner
Minions Mini P.E.K.K.A Bomb Tower Goblin Giant
Mini P.E.K.K.A Goblin Giant Night Witch
Mini P.E.K.K.A Executioner Goblin Giant Night Witch
Executioner Minions Bomb Tower Goblin Giant
Mini P.E.K.K.A Minions Bomb Tower Goblin Giant Night Witch
Mini P.E.K.K.A Bomb Tower Goblin Giant
Minions Mini P.E.K.K.A Bomb Tower
Goblin Giant
Minions Mini P.E.K.K.A Bomb Tower
Goblin Giant
Mini P.E.K.K.A Bomb Tower Executioner Goblin Giant Night Witch
Bomb Tower Executioner
Minions Mini P.E.K.K.A Bomb Tower Executioner Goblin Giant Night Witch
Minions Executioner Earthquake Mini P.E.K.K.A Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Executioner
Earthquake Goblin Giant
Earthquake
Executioner Earthquake
Executioner Minions Goblin Giant
Earthquake Executioner
Earthquake Executioner
Minions Mini P.E.K.K.A Night Witch
Earthquake
Executioner
Earthquake Executioner
Earthquake Minions
Earthquake
Earthquake Executioner
Earthquake Executioner
Earthquake
Minions Mini P.E.K.K.A Night Witch
Earthquake Mini P.E.K.K.A Executioner
Earthquake
Minions Earthquake Night Witch
Earthquake
Earthquake Executioner
Earthquake Executioner
Executioner Night Witch
Minions
Mini P.E.K.K.A Night Witch
Earthquake Night Witch
Earthquake
Earthquake Minions Night Witch
Executioner
Mini P.E.K.K.A Executioner
Earthquake Executioner
Executioner
Minions
Executioner
Executioner Goblin Giant

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