My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Hog Rider
Giant Snowball
Minions Hog Rider Witch
Zap
Minions Witch
Barbarian Barrel
Elixir Golem Wizard Witch
The Log
Elixir Golem Hog Rider Witch
Earthquake
Elixir Golem Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Elixir Golem Hog Rider Wizard Witch P.E.K.K.A
Fireball
Minions Elixir Golem Hog Rider Wizard Witch
Poison
Minions Elixir Golem Wizard Witch
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Elixir Golem Hog Rider Freeze Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Elixir Golem Hog Rider

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Elixir Golem P.E.K.K.A
Elixir Golem
Rage Minions Hog Rider Wizard Witch
Hog Rider
Minions Rage Freeze Elixir Golem Wizard Witch
Wizard
Elixir Golem Hog Rider Rage P.E.K.K.A
Rage
Minions Elixir Golem Hog Rider Witch Wizard
Freeze
Hog Rider
Witch
Rage Elixir Golem Hog Rider P.E.K.K.A
P.E.K.K.A
Minions Wizard Witch

Defense Synergies 0 4

Minions
Freeze P.E.K.K.A
Elixir Golem
Hog Rider
Wizard
Freeze P.E.K.K.A
Rage
Freeze
Minions Wizard
Witch
P.E.K.K.A
Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
P.E.K.K.A Minions Witch
Witch P.E.K.K.A Minions Freeze
Witch P.E.K.K.A Minions
P.E.K.K.A
Freeze Minions
Minions Wizard Freeze Witch
P.E.K.K.A
Witch P.E.K.K.A Minions
Minions Witch Wizard Freeze
Minions Wizard Witch
P.E.K.K.A Minions Wizard Freeze Witch
Wizard Minions Freeze Witch P.E.K.K.A
P.E.K.K.A
Freeze P.E.K.K.A
Wizard Minions Witch P.E.K.K.A
Minions Wizard Witch
Wizard Freeze Witch Minions
P.E.K.K.A
Wizard Minions Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Wizard
P.E.K.K.A Minions Witch
P.E.K.K.A
P.E.K.K.A Witch
Wizard Minions Freeze Witch
P.E.K.K.A Minions Witch
P.E.K.K.A
Freeze P.E.K.K.A Minions Witch
Witch P.E.K.K.A
P.E.K.K.A Minions Witch
P.E.K.K.A
P.E.K.K.A Wizard Witch
Wizard Witch
Witch Minions Freeze P.E.K.K.A
Minions Wizard Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Wizard
Wizard Minions Freeze Witch
Wizard Witch
Wizard Freeze
Wizard
Minions
Wizard
Wizard
Minions Freeze
Wizard Witch
Wizard
Freeze
Minions
Wizard
Wizard Witch
Minions
Wizard
Freeze Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Minions Wizard Freeze Witch
Wizard
Freeze
P.E.K.K.A
Wizard
Minions Freeze Witch
Wizard Witch
Freeze
Wizard
Wizard
P.E.K.K.A
Minions Freeze Witch
Witch
Freeze Witch
P.E.K.K.A
Wizard

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