My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Witch Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Ram Rider
Giant Snowball
Minions Guards Witch Ram Rider
Zap
Minions Guards Witch Ram Rider
Barbarian Barrel
Goblin Cage Guards Witch Electro Wizard
The Log
Goblin Cage Guards Witch Ram Rider
Earthquake
Goblin Cage Guards Witch
Arrows
Minions Guards Witch
Royal Delivery
Minions Goblin Cage Guards Witch Electro Wizard Ram Rider
Fireball
Minions Goblin Cage Witch Electro Wizard Ram Rider
Poison
Minions Goblin Cage Guards Witch Electro Wizard
Lightning
Goblin Cage Witch Electro Wizard Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Guards Fireball Goblin Cage Electro Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Guards Fireball

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Goblin Cage Ram Rider
Fireball
The Log Electro Wizard Ram Rider
Goblin Cage
Minions Witch The Log Ram Rider
Guards
The Log Ram Rider
Witch
Goblin Cage Ram Rider
The Log
Fireball Goblin Cage Guards Ram Rider
Electro Wizard
Fireball Ram Rider
Ram Rider
Minions Fireball Goblin Cage Guards Witch The Log Electro Wizard

Defense Synergies 1 19

Minions
Goblin Cage The Log Electro Wizard Ram Rider
Fireball
The Log Goblin Cage Electro Wizard Ram Rider
Goblin Cage
Minions Fireball Guards Witch The Log Electro Wizard
Guards
Goblin Cage Witch The Log Electro Wizard
Witch
Goblin Cage Guards The Log Electro Wizard
The Log
Fireball Minions Goblin Cage Guards Witch Electro Wizard Ram Rider
Electro Wizard
Minions Fireball Goblin Cage Guards Witch The Log Ram Rider
Ram Rider
Minions Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Cage The Log Electro Wizard Ram Rider
Minions Goblin Cage Witch The Log Electro Wizard Ram Rider
Goblin Cage Witch Ram Rider Minions Electro Wizard
Goblin Cage Witch Minions Guards Electro Wizard Ram Rider
Fireball Goblin Cage The Log
Fireball The Log Minions Guards Electro Wizard
Minions Electro Wizard Ram Rider Fireball Goblin Cage Witch
Fireball Goblin Cage The Log Electro Wizard Ram Rider
Witch Minions Goblin Cage
Guards Electro Wizard
Minions Guards Witch Electro Wizard Fireball The Log Ram Rider
Minions Fireball Witch Electro Wizard Ram Rider
Goblin Cage Minions Fireball Guards Witch The Log Electro Wizard Ram Rider
Fireball Minions Goblin Cage Guards Witch The Log Electro Wizard
Goblin Cage Electro Wizard Ram Rider
Fireball Goblin Cage The Log Electro Wizard Ram Rider
Minions Fireball Goblin Cage Witch Electro Wizard
Fireball Goblin Cage Minions Guards Witch The Log Electro Wizard Ram Rider
Goblin Cage Witch The Log Minions Fireball Guards Electro Wizard Ram Rider
Goblin Cage Electro Wizard Ram Rider
Minions Fireball Guards Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Goblin Cage Witch Electro Wizard
Fireball Electro Wizard The Log
Guards Minions Goblin Cage Witch The Log Electro Wizard Ram Rider
Guards Fireball Goblin Cage The Log Electro Wizard Ram Rider
Goblin Cage Guards Witch Ram Rider
Fireball Minions Witch Electro Wizard Ram Rider
Guards Minions Fireball Goblin Cage Witch Electro Wizard Ram Rider
Goblin Cage
Goblin Cage Electro Wizard Minions Fireball Witch The Log
Witch Goblin Cage Guards
Minions Goblin Cage Guards Witch
Fireball Goblin Cage Guards The Log Electro Wizard
Fireball Goblin Cage Guards Witch Ram Rider
Fireball Goblin Cage Witch
Guards Witch Electro Wizard Minions Fireball Goblin Cage The Log
Minions Fireball Goblin Cage Witch The Log Electro Wizard
Fireball Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log Electro Wizard Ram Rider
Fireball The Log
Fireball Guards The Log
Fireball The Log
Fireball Minions Witch Ram Rider
Witch The Log
Fireball The Log Ram Rider
Fireball The Log Ram Rider
Minions Fireball Guards Electro Wizard
Fireball The Log Electro Wizard Ram Rider
Fireball
Fireball The Log
Minions Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Minions
Fireball The Log Electro Wizard
Fireball Witch The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch Electro Wizard Ram Rider
Fireball Witch The Log Ram Rider
Fireball The Log
Fireball Witch Electro Wizard
Electro Wizard Minions Fireball Guards Witch
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Minions Fireball Guards Witch
Fireball Witch Electro Wizard Ram Rider
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
Minions Fireball Guards Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard
Fireball

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