My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Clone Balloon
Giant Snowball
Minions Guards Clone Baby Dragon Witch Balloon Lumberjack
Zap
Minions Guards Clone Witch Balloon
Barbarian Barrel
Guards Clone Witch Lumberjack
The Log
Guards Clone Witch Lumberjack
Earthquake
Guards Clone Witch
Arrows
Minions Guards Clone Witch
Royal Delivery
Minions Guards Clone Baby Dragon Witch Balloon Lumberjack
Fireball
Minions Clone Baby Dragon Witch Balloon Lumberjack
Poison
Minions Guards Clone Witch Balloon
Lightning
Baby Dragon Witch Balloon Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Clone Fireball Baby Dragon Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Guards Clone Fireball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Clone Baby Dragon Balloon Lumberjack
Fireball
Baby Dragon
Guards
Clone Lumberjack
Clone
Balloon Minions Guards Baby Dragon Witch Lumberjack
Baby Dragon
Minions Fireball Clone Witch Balloon Lumberjack
Witch
Clone Baby Dragon Lumberjack
Balloon
Clone Lumberjack Minions Baby Dragon
Lumberjack
Balloon Minions Guards Clone Baby Dragon Witch

Defense Synergies 0 9

Minions
Baby Dragon Lumberjack
Fireball
Lumberjack
Guards
Baby Dragon Witch Lumberjack
Clone
Baby Dragon
Minions Guards Witch Lumberjack
Witch
Guards Baby Dragon Lumberjack
Balloon
Lumberjack
Minions Fireball Guards Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon
Lumberjack Minions Witch
Witch Lumberjack Minions
Witch Lumberjack Minions Guards
Fireball Lumberjack
Fireball Minions Guards Baby Dragon Lumberjack
Minions Fireball Baby Dragon Witch
Fireball Baby Dragon
Witch Minions Lumberjack
Guards Lumberjack
Minions Guards Witch Fireball Baby Dragon Lumberjack
Minions Fireball Baby Dragon Witch
Lumberjack Minions Fireball Guards Witch
Fireball Minions Guards Baby Dragon Witch Lumberjack
Lumberjack
Fireball Lumberjack
Minions Fireball Witch Lumberjack
Fireball Minions Guards Baby Dragon Witch Lumberjack
Baby Dragon Witch Minions Fireball Guards Lumberjack
Lumberjack
Minions Fireball Guards Baby Dragon Witch Lumberjack
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Fireball Witch
Fireball Baby Dragon Lumberjack
Guards Lumberjack Minions Witch
Guards Lumberjack Fireball
Guards Witch Lumberjack
Fireball Minions Baby Dragon Witch
Guards Minions Fireball Witch Lumberjack
Lumberjack
Minions Fireball Baby Dragon Witch
Witch Guards
Minions Guards Witch Lumberjack
Fireball Guards
Fireball Guards Witch Lumberjack
Fireball Baby Dragon Witch
Guards Witch Minions Fireball Baby Dragon Lumberjack
Minions Fireball Baby Dragon Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Guards
Fireball Baby Dragon
Fireball Minions Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball
Minions Fireball Guards Lumberjack
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Minions
Fireball Baby Dragon
Fireball Baby Dragon Witch
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Baby Dragon Witch
Minions Fireball Guards Witch
Fireball
Fireball
Fireball
Fireball
Minions Fireball Guards Witch
Fireball Baby Dragon Witch
Fireball
Fireball Baby Dragon Lumberjack
Fireball Baby Dragon
Fireball
Minions Fireball Guards Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch
Fireball

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