My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Royal Ghost Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions Inferno Tower
Barbarian Barrel
Inferno Tower Royal Ghost Electro Wizard
The Log
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Royal Ghost Electro Wizard Mother Witch
Fireball
Minions Inferno Tower Electro Wizard Mother Witch
Poison
Minions Inferno Tower Electro Wizard Mother Witch
Lightning
Inferno Tower Electro Wizard Mother Witch
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Electro Giant Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Royal Ghost Fireball Electro Wizard Mother Witch Inferno Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Royal Ghost Fireball

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Fireball
The Log Electro Wizard
Inferno Tower
Electro Giant
Mother Witch
The Log
Fireball
Royal Ghost
Electro Wizard Mother Witch
Electro Wizard
Fireball Royal Ghost
Mother Witch
Electro Giant Royal Ghost

Defense Synergies 3 11

Minions
Inferno Tower The Log Electro Wizard
Fireball
The Log Inferno Tower Electro Wizard
Inferno Tower
The Log Electro Wizard Minions Fireball Royal Ghost
Electro Giant
The Log
Fireball Inferno Tower Minions Royal Ghost Electro Wizard Mother Witch
Royal Ghost
Inferno Tower The Log Electro Wizard Mother Witch
Electro Wizard
Inferno Tower Minions Fireball The Log Royal Ghost
Mother Witch
The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Minions The Log Electro Wizard
Inferno Tower Minions Electro Wizard
Inferno Tower Minions Electro Wizard
Fireball The Log
Fireball The Log Minions Royal Ghost Electro Wizard Mother Witch
Minions Inferno Tower Electro Wizard Fireball
Fireball Inferno Tower Electro Giant The Log Electro Wizard
Inferno Tower Minions
Inferno Tower Royal Ghost Electro Wizard
Minions Electro Wizard Mother Witch Fireball Electro Giant The Log Royal Ghost
Minions Inferno Tower Fireball Electro Wizard
Inferno Tower Minions Fireball The Log Electro Wizard
Fireball Minions The Log Royal Ghost Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Fireball Electro Giant The Log Electro Wizard
Minions Fireball Inferno Tower Electro Wizard
Fireball Minions The Log Royal Ghost Electro Wizard
The Log Minions Fireball Royal Ghost Electro Wizard Mother Witch
Inferno Tower Electro Wizard
Royal Ghost Minions Fireball Electro Giant The Log Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Electro Giant Royal Ghost Electro Wizard
Fireball Electro Wizard The Log Royal Ghost
Minions Inferno Tower The Log Electro Wizard
Fireball Inferno Tower The Log Electro Wizard
Inferno Tower
Fireball Electro Giant Mother Witch Minions Electro Wizard
Minions Fireball Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Minions Fireball Inferno Tower The Log
Inferno Tower
Minions Inferno Tower
Fireball Electro Giant The Log Electro Wizard
Fireball Inferno Tower
Fireball Electro Giant
Inferno Tower Electro Giant Electro Wizard Minions Fireball The Log
Minions Fireball Inferno Tower Electro Giant The Log Royal Ghost Electro Wizard Mother Witch
Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball The Log Royal Ghost Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Electro Giant Mother Witch Minions
The Log
Fireball The Log
Fireball The Log
Minions Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions
Fireball The Log Electro Wizard
Fireball Electro Giant The Log Mother Witch
Minions Fireball The Log
Fireball
The Log
Fireball The Log
Electro Giant The Log Mother Witch Fireball
Fireball The Log Royal Ghost Electro Wizard
Fireball The Log
Fireball The Log
Fireball Electro Giant Electro Wizard Mother Witch
Electro Wizard Minions Fireball Electro Giant
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Minions Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Electro Giant
Electro Giant Minions Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Electro Giant The Log Royal Ghost Electro Wizard
Fireball

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