My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Prince
Giant Snowball
Minions Hog Rider Goblin Barrel Witch
Zap
Minions Goblin Barrel Witch Prince
Barbarian Barrel
Wizard Goblin Barrel Witch
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Witch Prince
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Minions Goblin Barrel Witch
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Witch Prince
Fireball
Minions Hog Rider Wizard Goblin Barrel Witch
Poison
Minions Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch Prince
Rocket
Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Fireball Mini P.E.K.K.A Hog Rider Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Barrel Fireball Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mini P.E.K.K.A Prince
Fireball
Hog Rider
Mini P.E.K.K.A
Minions Hog Rider Wizard
Hog Rider
Minions Fireball Mini P.E.K.K.A Wizard Goblin Barrel Witch Prince
Wizard
Mini P.E.K.K.A Hog Rider Prince
Goblin Barrel
Prince Hog Rider
Witch
Hog Rider Prince
Prince
Goblin Barrel Minions Hog Rider Wizard Witch

Defense Synergies 0 6

Minions
Prince
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Wizard Witch
Hog Rider
Wizard
Mini P.E.K.K.A Prince
Goblin Barrel
Witch
Mini P.E.K.K.A Prince
Prince
Minions Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Mini P.E.K.K.A Minions Witch Prince
Mini P.E.K.K.A Witch Prince Minions
Mini P.E.K.K.A Witch Prince Minions
Fireball Mini P.E.K.K.A Prince
Fireball Minions
Minions Fireball Wizard Witch
Fireball
Mini P.E.K.K.A Witch Minions Prince
Mini P.E.K.K.A Prince
Minions Witch Fireball Wizard
Minions Fireball Wizard Witch
Mini P.E.K.K.A Prince Minions Fireball Wizard Witch
Fireball Wizard Minions Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Prince
Wizard Minions Fireball Mini P.E.K.K.A Witch Prince
Fireball Minions Wizard Witch Prince
Wizard Witch Minions Fireball
Mini P.E.K.K.A Prince
Wizard Minions Fireball Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch Prince
Fireball Mini P.E.K.K.A Wizard Prince
Minions Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Fireball
Mini P.E.K.K.A Witch Prince
Fireball Wizard Minions Witch
Mini P.E.K.K.A Prince Minions Fireball Witch
Mini P.E.K.K.A Prince
Minions Fireball Mini P.E.K.K.A Witch Prince
Witch
Minions Mini P.E.K.K.A Witch Prince
Fireball Prince
Mini P.E.K.K.A Prince Fireball Wizard Witch
Wizard Fireball Witch
Witch Minions Fireball Mini P.E.K.K.A Prince
Minions Fireball Mini P.E.K.K.A Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball Prince
Fireball Wizard
Fireball Wizard Minions Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Minions Fireball Mini P.E.K.K.A Prince
Fireball Wizard Prince
Fireball Wizard
Fireball
Minions Fireball
Fireball Prince
Fireball Wizard Witch
Fireball Wizard
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Prince
Fireball Wizard Witch
Minions Fireball Prince
Fireball Wizard
Prince
Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch Prince
Fireball
Fireball Wizard Witch
Minions Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Prince
Fireball Wizard
Minions Fireball Witch Prince
Fireball Wizard Witch
Fireball
Fireball Mini P.E.K.K.A Wizard Prince
Fireball Wizard
Fireball
Prince
Minions Fireball Witch
Fireball Witch
Fireball Witch Prince
Prince
Fireball Wizard

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