My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Minions Battle Ram Goblin Barrel Skeleton Army Witch
Zap
Minions Battle Ram Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Battle Ram Wizard Goblin Barrel Skeleton Army Witch
The Log
Mini P.E.K.K.A Battle Ram Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Minions Goblin Barrel Skeleton Army Witch
Royal Delivery
Minions Mini P.E.K.K.A Battle Ram Wizard Goblin Barrel Skeleton Army Witch
Fireball
Minions Battle Ram Wizard Goblin Barrel Skeleton Army Witch
Poison
Minions Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Battle Ram Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Skeleton Army Fireball Mini P.E.K.K.A Battle Ram Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Barrel Skeleton Army Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Battle Ram
Fireball
Battle Ram
Mini P.E.K.K.A
Minions Wizard
Battle Ram
Minions Fireball Goblin Barrel Witch
Wizard
Mini P.E.K.K.A
Goblin Barrel
Battle Ram Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Battle Ram

Defense Synergies 0 5

Minions
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Wizard Skeleton Army Witch
Battle Ram
Wizard
Mini P.E.K.K.A Skeleton Army
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Wizard
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Mini P.E.K.K.A Skeleton Army Minions Witch
Mini P.E.K.K.A Skeleton Army Witch Minions
Mini P.E.K.K.A Skeleton Army Witch Minions
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Minions
Minions Fireball Wizard Witch
Fireball
Mini P.E.K.K.A Witch Minions Skeleton Army
Skeleton Army Mini P.E.K.K.A
Minions Skeleton Army Witch Fireball Wizard
Minions Fireball Wizard Witch
Mini P.E.K.K.A Skeleton Army Minions Fireball Wizard Witch
Fireball Wizard Skeleton Army Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A
Wizard Minions Fireball Mini P.E.K.K.A Skeleton Army Witch
Fireball Minions Wizard Skeleton Army Witch
Wizard Witch Minions Fireball
Mini P.E.K.K.A
Wizard Skeleton Army Minions Fireball Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Witch
Fireball Mini P.E.K.K.A Wizard
Skeleton Army Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army Witch
Fireball Wizard Minions Witch
Mini P.E.K.K.A Skeleton Army Minions Fireball Witch
Mini P.E.K.K.A Skeleton Army
Minions Fireball Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Minions Mini P.E.K.K.A Witch
Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army Fireball Wizard Witch
Wizard Fireball Skeleton Army Witch
Skeleton Army Witch Minions Fireball Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Minions Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Minions Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard Witch
Minions Fireball
Fireball Wizard
Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Minions Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Skeleton Army Witch
Fireball Wizard Witch
Fireball
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Minions Fireball Witch
Fireball Witch
Fireball Witch
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: