My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Night Witch Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Machine Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Night Witch
Giant Snowball
Minions Royal Hogs Night Witch
Zap
Minions Royal Hogs Night Witch
Barbarian Barrel
Royal Hogs Executioner Night Witch
The Log
Royal Hogs
Earthquake
Royal Hogs
Arrows
Minions Royal Hogs Night Witch
Royal Delivery
Minions Royal Hogs Executioner Night Witch Mother Witch
Fireball
Minions Royal Hogs Executioner Night Witch Mother Witch
Poison
Minions Royal Hogs Executioner Night Witch Mother Witch
Lightning
Executioner Night Witch Mother Witch
Rocket
Royal Hogs Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Night Witch Mother Witch Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Fireball Night Witch Mother Witch Golden Knight Royal Hogs Executioner Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Fireball Night Witch Mother Witch

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Hogs
Fireball
Royal Hogs Golden Knight
Royal Hogs
Mother Witch Minions Fireball Executioner
Executioner
Royal Hogs
Night Witch
Mother Witch
Royal Hogs
Goblin Machine
Golden Knight
Fireball

Defense Synergies 0 4

Minions
Golden Knight
Fireball
Golden Knight
Royal Hogs
Executioner
Night Witch
Mother Witch
Mother Witch
Night Witch Golden Knight
Goblin Machine
Golden Knight
Minions Fireball Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Executioner Golden Knight
Minions Executioner Night Witch
Minions Executioner Night Witch
Night Witch Minions
Fireball
Fireball Minions Executioner Night Witch Mother Witch
Minions Fireball Executioner Night Witch
Fireball Golden Knight
Minions Night Witch
Night Witch
Minions Executioner Mother Witch Fireball Night Witch
Minions Executioner Fireball Night Witch
Night Witch Minions Fireball
Fireball Executioner Minions Night Witch Golden Knight
Fireball
Minions Fireball Executioner Night Witch
Fireball Minions Executioner Night Witch Golden Knight
Executioner Minions Fireball Mother Witch
Minions Fireball Executioner Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Executioner
Minions Golden Knight
Fireball Night Witch
Executioner Night Witch
Fireball Executioner Mother Witch Minions
Minions Fireball Night Witch
Minions Fireball
Minions Golden Knight
Fireball
Fireball Executioner Night Witch Golden Knight
Fireball Executioner
Minions Fireball Executioner Night Witch Golden Knight
Minions Executioner Fireball Mother Witch Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Golden Knight
Fireball Executioner Golden Knight
Fireball
Fireball
Fireball Executioner
Fireball Executioner Mother Witch Minions Goblin Machine
Executioner
Fireball Executioner
Fireball Golden Knight
Minions Fireball Night Witch
Fireball Goblin Machine Golden Knight
Fireball Executioner
Fireball Executioner Golden Knight
Minions Fireball
Fireball
Fireball Executioner Golden Knight
Fireball Executioner
Fireball
Minions Night Witch
Fireball Executioner Goblin Machine
Fireball Mother Witch Goblin Machine Golden Knight
Minions Fireball Night Witch
Fireball
Fireball
Mother Witch Fireball Executioner Goblin Machine
Fireball Executioner Golden Knight
Fireball Golden Knight
Fireball Golden Knight
Fireball Executioner Night Witch Mother Witch
Minions Fireball
Fireball Night Witch
Fireball Night Witch
Fireball
Fireball
Minions Fireball Night Witch
Fireball Executioner
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Executioner
Minions Fireball Golden Knight
Fireball Executioner
Fireball Executioner Golden Knight
Fireball

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