My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army
Giant Snowball
Minions Goblin Barrel Skeleton Army Witch Princess
Zap
Minions Goblin Barrel Skeleton Army Witch Princess
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Witch Princess
The Log
Goblin Barrel Skeleton Army Witch Princess
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Minions Goblin Barrel Skeleton Army Witch Princess
Royal Delivery
Minions Valkyrie Goblin Barrel Skeleton Army Witch Princess
Fireball
Minions Goblin Barrel Skeleton Army Witch Princess
Poison
Minions Skeleton Army Witch Princess
Lightning
Valkyrie Witch Goblinstein
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Skeleton Army Princess Fireball Valkyrie Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Barrel Skeleton Army Princess

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie
Fireball
Princess
Valkyrie
Goblin Barrel Minions Witch
Goblin Barrel
Valkyrie Skeleton Army Princess
Skeleton Army
Goblin Barrel
Witch
Valkyrie
Princess
Fireball Goblin Barrel
Goblinstein

Defense Synergies 1 5

Minions
Valkyrie
Fireball
Valkyrie Princess
Valkyrie
Minions Fireball Witch Princess
Goblin Barrel
Skeleton Army
Princess
Witch
Valkyrie
Princess
Fireball Valkyrie Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie
Skeleton Army Minions Valkyrie Witch
Skeleton Army Witch Minions Valkyrie
Skeleton Army Witch Minions Valkyrie
Fireball Valkyrie Skeleton Army Princess
Fireball Skeleton Army Minions Valkyrie
Minions Fireball Witch Princess
Fireball Valkyrie
Witch Minions Skeleton Army Princess
Skeleton Army Valkyrie
Minions Valkyrie Skeleton Army Witch Fireball Princess
Minions Fireball Witch Princess
Skeleton Army Minions Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Minions Witch Princess
Skeleton Army
Skeleton Army Fireball
Minions Fireball Valkyrie Skeleton Army Witch
Fireball Valkyrie Minions Skeleton Army Witch
Valkyrie Witch Minions Fireball Princess
Valkyrie Skeleton Army Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch
Fireball Valkyrie
Skeleton Army Minions Valkyrie Witch
Valkyrie Skeleton Army Fireball
Valkyrie Skeleton Army Witch
Fireball Minions Witch Princess
Skeleton Army Minions Fireball Valkyrie Witch
Valkyrie Skeleton Army
Minions Fireball Valkyrie Skeleton Army Witch
Witch Skeleton Army
Minions Valkyrie Witch
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Witch Princess
Skeleton Army Witch Minions Fireball Valkyrie
Minions Valkyrie Fireball Witch Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie
Fireball Princess
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Minions Witch Princess
Witch Princess
Fireball Princess
Fireball
Minions Fireball
Fireball Valkyrie Princess
Fireball Princess
Fireball Princess
Minions Fireball Princess
Princess Fireball
Fireball Witch Princess
Fireball Princess
Fireball
Minions
Fireball Princess
Fireball Valkyrie Witch Princess
Minions Fireball
Fireball Princess
Fireball
Fireball Valkyrie Witch Princess
Witch
Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Witch Princess
Minions Fireball Witch
Fireball
Fireball
Fireball Princess
Fireball Princess
Minions Fireball Skeleton Army Witch Princess
Fireball Witch Princess
Fireball
Fireball Valkyrie Princess
Fireball Princess
Fireball
Minions Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Princess
Fireball

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