My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Goblin Hut Witch Balloon
Zap
Minions Goblin Hut Witch Balloon
Barbarian Barrel
Valkyrie Goblin Hut Witch
The Log
Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Minions Goblin Hut Witch
Royal Delivery
Minions Valkyrie Goblin Hut Witch Balloon
Fireball
Minions Goblin Hut Witch Balloon
Poison
Minions Goblin Hut Witch Balloon
Lightning
Valkyrie Goblin Hut Witch Balloon
Rocket
Valkyrie Goblin Hut Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Fireball Valkyrie Goblin Hut Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Minions Fireball Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Valkyrie Balloon
Fireball
Mirror Mega Knight
Valkyrie
Balloon Minions Goblin Hut Witch
Goblin Hut
Valkyrie Mirror Balloon Mega Knight
Mirror
Fireball Goblin Hut Balloon
Witch
Valkyrie Mega Knight
Balloon
Valkyrie Minions Goblin Hut Mirror Mega Knight
Mega Knight
Minions Fireball Goblin Hut Witch Balloon

Defense Synergies 2 10

Minions
Valkyrie Mega Knight
Fireball
Mirror Valkyrie Goblin Hut Mega Knight
Valkyrie
Minions Fireball Goblin Hut Mirror Witch
Goblin Hut
Fireball Valkyrie Mirror
Mirror
Fireball Valkyrie Goblin Hut Mega Knight
Witch
Valkyrie Mega Knight
Balloon
Mega Knight
Minions Fireball Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Goblin Hut
Minions Valkyrie Goblin Hut Witch Mega Knight
Goblin Hut Witch Mega Knight Minions Valkyrie
Goblin Hut Witch Minions Valkyrie Mega Knight
Fireball Valkyrie Mega Knight
Fireball Minions Valkyrie Mega Knight
Minions Fireball Goblin Hut Witch
Fireball Valkyrie Mega Knight
Witch Minions Goblin Hut
Valkyrie Mega Knight
Minions Valkyrie Witch Fireball Goblin Hut Mega Knight
Minions Fireball Goblin Hut Witch
Goblin Hut Mega Knight Minions Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Minions Goblin Hut Witch
Goblin Hut Mega Knight
Fireball Goblin Hut Mega Knight
Mega Knight Minions Fireball Valkyrie Goblin Hut Witch
Fireball Valkyrie Mega Knight Minions Goblin Hut Witch
Valkyrie Witch Minions Fireball Goblin Hut Mega Knight
Goblin Hut
Valkyrie Mega Knight Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Goblin Hut Witch
Fireball Valkyrie Mega Knight
Mega Knight Minions Valkyrie Goblin Hut Witch
Valkyrie Mega Knight Fireball
Valkyrie Goblin Hut Witch Mega Knight
Fireball Minions Goblin Hut Witch
Minions Fireball Valkyrie Goblin Hut Witch
Mega Knight Valkyrie
Mega Knight Minions Fireball Valkyrie Goblin Hut Witch
Witch Goblin Hut
Mega Knight Minions Valkyrie Goblin Hut Witch
Mega Knight Fireball Valkyrie
Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Witch Mega Knight
Goblin Hut Witch Minions Fireball Valkyrie
Minions Valkyrie Mega Knight Fireball Goblin Hut Witch
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball Goblin Hut
Fireball Valkyrie
Fireball Valkyrie Mega Knight
Fireball Minions Witch
Witch
Fireball
Fireball
Minions Fireball
Fireball Valkyrie
Fireball
Fireball Goblin Hut
Minions Fireball
Fireball Goblin Hut
Fireball Goblin Hut Witch
Fireball Goblin Hut Mega Knight
Fireball
Minions
Fireball Mega Knight
Fireball Valkyrie Witch Mega Knight
Minions Fireball Mega Knight
Fireball
Fireball
Fireball Valkyrie Witch Mega Knight
Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball
Fireball Witch
Minions Fireball Goblin Hut Witch
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Minions Fireball Goblin Hut Witch
Fireball Witch
Fireball
Fireball Valkyrie Mega Knight
Fireball
Fireball
Mega Knight
Minions Fireball Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball Mega Knight

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