My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards Witch
Zap
Minions Guards Witch
Barbarian Barrel
Valkyrie Guards Witch
The Log
Hog Rider Guards Witch
Earthquake
Hog Rider Guards Witch
Arrows
Minions Guards Witch
Royal Delivery
Minions Valkyrie Hog Rider Guards Witch
Fireball
Minions Hog Rider Witch
Poison
Minions Guards Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Guards Fireball Valkyrie Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Guards Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight Valkyrie
Fireball
Hog Rider The Log Mega Knight
Valkyrie
Hog Rider Minions Witch
Hog Rider
Minions Fireball Valkyrie The Log Guards Witch Mega Knight
Guards
Hog Rider The Log
Witch
Valkyrie Hog Rider Mega Knight
The Log
Hog Rider Fireball Guards Mega Knight
Mega Knight
Minions Fireball Hog Rider Witch The Log

Defense Synergies 2 11

Minions
Valkyrie The Log Mega Knight
Fireball
The Log Valkyrie Mega Knight
Valkyrie
Minions Fireball Witch The Log
Hog Rider
Guards
Witch The Log
Witch
Valkyrie Guards The Log Mega Knight
The Log
Fireball Minions Valkyrie Guards Witch Mega Knight
Mega Knight
Minions Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie The Log
Minions Valkyrie Witch The Log Mega Knight
Witch Mega Knight Minions Valkyrie
Witch Minions Valkyrie Guards Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball The Log Minions Valkyrie Guards Mega Knight
Minions Fireball Witch
Fireball Valkyrie The Log Mega Knight
Witch Minions
Guards Valkyrie Mega Knight
Minions Valkyrie Guards Witch Fireball The Log Mega Knight
Minions Fireball Witch
Mega Knight Minions Fireball Valkyrie Guards Witch The Log
Fireball Valkyrie Mega Knight Minions Guards Witch The Log
Mega Knight
Fireball The Log Mega Knight
Mega Knight Minions Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Minions Guards Witch The Log
Valkyrie Witch The Log Minions Fireball Guards Mega Knight
Valkyrie Mega Knight Minions Fireball Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Fireball Witch
Fireball Valkyrie The Log Mega Knight
Guards Mega Knight Minions Valkyrie Witch The Log
Valkyrie Guards Mega Knight Fireball The Log
Valkyrie Guards Witch Mega Knight
Fireball Minions Witch
Guards Minions Fireball Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Minions Fireball Valkyrie Witch The Log
Witch Guards
Mega Knight Minions Valkyrie Guards Witch
Mega Knight Fireball Valkyrie Guards The Log
Mega Knight Fireball Valkyrie Guards Witch
Fireball Valkyrie Witch Mega Knight
Guards Witch Minions Fireball Valkyrie The Log
Minions Valkyrie Mega Knight Fireball Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie Guards The Log
Fireball Valkyrie The Log Mega Knight
Fireball Minions Witch
Witch The Log
Fireball The Log
Fireball The Log
Minions Fireball Guards
Fireball Valkyrie The Log
Fireball
Fireball The Log
Minions Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log Mega Knight
Fireball
Minions
Fireball The Log Mega Knight
Fireball Valkyrie Witch The Log Mega Knight
Minions Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch Mega Knight
Witch
Fireball The Log Witch
Fireball Witch The Log Mega Knight
Fireball The Log
Fireball Witch
Minions Fireball Guards Witch
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Minions Fireball Guards Witch
Fireball Witch
The Log Fireball
Fireball Valkyrie Mega Knight
The Log Fireball
Fireball
Mega Knight
Minions Fireball Guards Witch The Log
Fireball Witch
Fireball Witch The Log Mega Knight
Fireball Mega Knight

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