My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Miner
Giant Snowball
Minions Barbarians Miner
Zap
Minions Firecracker Royal Giant
Barbarian Barrel
Firecracker Barbarians Ice Wizard
The Log
Firecracker Barbarians Royal Giant
Earthquake
Firecracker Barbarians
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Barbarians Miner Ice Wizard
Fireball
Minions Firecracker Barbarians Ice Wizard
Poison
Minions Firecracker Barbarians Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Firecracker Miner Ice Wizard Golden Knight Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Firecracker Miner

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Miner Firecracker
Firecracker
Royal Giant Miner Minions
Barbarians
Royal Giant
Minions Firecracker Miner Ice Wizard The Log
The Log
Royal Giant Miner
Miner
Minions Firecracker Royal Giant The Log Golden Knight
Ice Wizard
Royal Giant
Golden Knight
Miner

Defense Synergies 1 10

Minions
Firecracker The Log Ice Wizard Golden Knight
Firecracker
The Log Minions Ice Wizard Golden Knight
Barbarians
Royal Giant
The Log
Firecracker Minions Miner Ice Wizard Golden Knight
Miner
The Log
Ice Wizard
Minions Firecracker The Log Golden Knight
Golden Knight
Minions Firecracker The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker The Log Golden Knight
Barbarians Minions Firecracker The Log Ice Wizard
Barbarians Minions Ice Wizard
Barbarians Minions Firecracker Ice Wizard
Firecracker Barbarians The Log
The Log Minions Firecracker Ice Wizard
Minions Firecracker Ice Wizard
Barbarians The Log Golden Knight
Barbarians Minions Ice Wizard
Firecracker Barbarians Miner Ice Wizard
Minions Barbarians Ice Wizard Firecracker The Log
Minions Firecracker Ice Wizard
Barbarians Minions The Log Ice Wizard
Minions Firecracker Barbarians The Log Golden Knight
Barbarians
Barbarians The Log
Barbarians Minions Firecracker
Minions Firecracker Barbarians The Log Ice Wizard Golden Knight
The Log Minions Firecracker Barbarians Ice Wizard
Barbarians
Minions Firecracker Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Firecracker The Log Miner
Barbarians Minions The Log Golden Knight
Barbarians The Log
Barbarians
Firecracker Minions Ice Wizard
Minions Barbarians Ice Wizard
Barbarians
Minions Firecracker Barbarians The Log
Barbarians
Minions Barbarians Golden Knight
Barbarians The Log
Barbarians Golden Knight
Firecracker Barbarians
Barbarians Minions Firecracker The Log Golden Knight
Minions Firecracker Barbarians The Log Ice Wizard Golden Knight
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker The Log Miner Ice Wizard Golden Knight
The Log Miner
Firecracker Barbarians The Log
Firecracker The Log
Firecracker Minions Ice Wizard
Firecracker The Log
The Log Firecracker Ice Wizard
The Log Miner Firecracker Golden Knight
Minions
Firecracker Miner The Log Golden Knight
Firecracker
Firecracker The Log Miner Golden Knight
Minions Firecracker
Firecracker The Log
Firecracker The Log Golden Knight
Firecracker The Log
Minions
Firecracker The Log
Firecracker The Log Miner Golden Knight
Minions The Log
The Log
Barbarians The Log
Firecracker The Log Ice Wizard
Firecracker The Log Miner Ice Wizard Golden Knight
The Log Miner Golden Knight
Miner Firecracker The Log Golden Knight
Firecracker Ice Wizard
Minions Firecracker
The Log Miner
Firecracker
Firecracker The Log
Minions Barbarians
Firecracker Ice Wizard
The Log
Miner Firecracker
The Log Firecracker
Firecracker
Minions Firecracker The Log Golden Knight
Firecracker
Firecracker The Log Miner Golden Knight
Firecracker

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