My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army
Giant Snowball
Minions Dart Goblin Goblin Barrel Skeleton Army
Zap
Minions Firecracker Dart Goblin Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Dart Goblin Wizard Goblin Barrel Skeleton Army
The Log
Firecracker Dart Goblin Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Minions Firecracker Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Minions Firecracker Dart Goblin Wizard Goblin Barrel Skeleton Army
Fireball
Minions Firecracker Dart Goblin Wizard Goblin Barrel Skeleton Army
Poison
Minions Firecracker Dart Goblin Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Dart Goblin Goblin Barrel Skeleton Army Fireball Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Firecracker Dart Goblin Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker
Firecracker
Minions Dart Goblin Goblin Barrel Mega Knight
Dart Goblin
Goblin Barrel Firecracker Mega Knight
Fireball
Mega Knight
Wizard
Mega Knight
Goblin Barrel
Dart Goblin Firecracker Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Minions Firecracker Dart Goblin Fireball Wizard Goblin Barrel

Defense Synergies 0 11

Minions
Firecracker Dart Goblin Mega Knight
Firecracker
Minions Dart Goblin Skeleton Army Mega Knight
Dart Goblin
Minions Firecracker Skeleton Army Mega Knight
Fireball
Mega Knight
Wizard
Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Dart Goblin Wizard
Mega Knight
Minions Firecracker Dart Goblin Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Dart Goblin Fireball Wizard
Skeleton Army Minions Firecracker Dart Goblin Mega Knight
Skeleton Army Mega Knight Minions Dart Goblin
Skeleton Army Minions Firecracker Dart Goblin Mega Knight
Firecracker Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Minions Firecracker Dart Goblin Mega Knight
Minions Dart Goblin Firecracker Fireball Wizard
Dart Goblin Fireball Mega Knight
Minions Skeleton Army
Skeleton Army Firecracker Dart Goblin Mega Knight
Minions Dart Goblin Skeleton Army Firecracker Fireball Wizard Mega Knight
Minions Firecracker Dart Goblin Fireball Wizard
Skeleton Army Mega Knight Minions Fireball Wizard
Fireball Wizard Skeleton Army Mega Knight Minions Firecracker Dart Goblin
Skeleton Army Mega Knight
Skeleton Army Fireball Mega Knight
Wizard Mega Knight Minions Firecracker Fireball Skeleton Army
Fireball Mega Knight Minions Firecracker Dart Goblin Wizard Skeleton Army
Wizard Minions Firecracker Dart Goblin Fireball Mega Knight
Dart Goblin
Wizard Skeleton Army Mega Knight Minions Firecracker Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball
Fireball Firecracker Wizard Mega Knight
Skeleton Army Mega Knight Minions
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight
Firecracker Fireball Wizard Minions Dart Goblin
Skeleton Army Minions Dart Goblin Fireball
Mega Knight Skeleton Army
Mega Knight Minions Firecracker Fireball Skeleton Army
Dart Goblin Skeleton Army
Mega Knight Minions Dart Goblin
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Fireball Wizard
Wizard Firecracker Dart Goblin Fireball Skeleton Army Mega Knight
Skeleton Army Minions Firecracker Dart Goblin Fireball
Minions Mega Knight Firecracker Dart Goblin Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Dart Goblin
Firecracker Fireball Dart Goblin
Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Minions Dart Goblin
Firecracker Dart Goblin Wizard
Fireball Firecracker Dart Goblin Wizard
Fireball Firecracker Dart Goblin Wizard
Minions Fireball
Firecracker Dart Goblin Fireball Wizard
Fireball Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Fireball
Minions Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Wizard
Firecracker Dart Goblin Fireball Wizard Mega Knight
Fireball
Minions
Firecracker Dart Goblin Fireball Wizard Mega Knight
Firecracker Dart Goblin Fireball Wizard Mega Knight
Minions Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Dart Goblin Wizard
Fireball Wizard Mega Knight
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball Wizard
Minions Firecracker Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Minions Dart Goblin Fireball Skeleton Army
Fireball Firecracker Dart Goblin Wizard
Fireball
Fireball Firecracker Dart Goblin Wizard Mega Knight
Firecracker Dart Goblin Fireball Wizard
Fireball
Firecracker Dart Goblin Mega Knight
Minions Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Mega Knight
Fireball Firecracker Dart Goblin Wizard Mega Knight

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