My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Guards Sparky
Giant Snowball
Minions Guards
Zap
Minions Firecracker Guards Sparky
Barbarian Barrel
Firecracker Elixir Golem Guards Sparky
The Log
Firecracker Elixir Golem Guards Sparky
Earthquake
Firecracker Elixir Golem Guards
Arrows
Minions Firecracker Guards
Royal Delivery
Minions Firecracker Elixir Golem Guards Sparky
Fireball
Minions Firecracker Elixir Golem Sparky
Poison
Minions Firecracker Elixir Golem Guards Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Guards Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Firecracker Elixir Golem Guards Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Minions Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mega Knight Firecracker Elixir Golem Sparky
Firecracker
Elixir Golem Minions Sparky Mega Knight
Elixir Golem
Firecracker Rage Minions The Log Sparky
Rage
Minions Elixir Golem Sparky
Guards
The Log
The Log
Elixir Golem Guards Sparky Mega Knight
Sparky
Rage Minions Firecracker Elixir Golem The Log
Mega Knight
Minions Firecracker The Log

Defense Synergies 1 9

Minions
Firecracker The Log Mega Knight
Firecracker
The Log Minions Guards Mega Knight
Elixir Golem
Rage
Guards
Firecracker The Log Sparky
The Log
Firecracker Minions Guards Sparky Mega Knight
Sparky
Guards The Log
Mega Knight
Minions Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker The Log Sparky
Sparky Minions Firecracker The Log Mega Knight
Sparky Mega Knight Minions
Sparky Minions Firecracker Guards Mega Knight
Firecracker The Log Sparky Mega Knight
The Log Minions Firecracker Guards Mega Knight
Minions Firecracker
The Log Sparky Mega Knight
Sparky Minions
Guards Firecracker Sparky Mega Knight
Minions Guards Firecracker The Log Mega Knight
Minions Firecracker
Sparky Mega Knight Minions Guards The Log
Sparky Mega Knight Minions Firecracker Guards The Log
Sparky Mega Knight
The Log Sparky Mega Knight
Sparky Mega Knight Minions Firecracker
Mega Knight Minions Firecracker Guards The Log
The Log Minions Firecracker Guards Mega Knight
Sparky
Mega Knight Minions Firecracker Guards The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Sparky
Firecracker The Log Mega Knight
Guards Mega Knight Minions The Log Sparky
Guards Mega Knight The Log Sparky
Guards Sparky Mega Knight
Firecracker Minions
Guards Sparky Minions
Mega Knight Sparky
Mega Knight Minions Firecracker The Log Sparky
Guards Sparky
Mega Knight Minions Guards Sparky
Mega Knight Guards The Log
Mega Knight Guards Sparky
Firecracker Sparky Mega Knight
Guards Sparky Minions Firecracker The Log
Minions Mega Knight Firecracker The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log Sparky
Firecracker The Log
The Log Sparky
Firecracker Guards The Log Sparky
Firecracker The Log Sparky Mega Knight
Firecracker Minions
Firecracker The Log Sparky
The Log Firecracker
The Log Firecracker
Minions Guards Sparky
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Minions Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky Mega Knight
Sparky
Minions Sparky
Firecracker The Log Sparky Mega Knight
Firecracker The Log Mega Knight
Minions The Log Sparky Mega Knight
The Log Sparky
The Log
Firecracker The Log Sparky Mega Knight
Firecracker The Log Sparky
The Log Sparky Mega Knight
Firecracker The Log Sparky
Firecracker Sparky
Minions Firecracker Guards
Sparky
The Log Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker The Log Sparky
Minions Guards
Firecracker
The Log
Firecracker Sparky Mega Knight
The Log Firecracker
Sparky
Firecracker Sparky Mega Knight
Minions Firecracker Guards The Log Sparky
Firecracker
Firecracker The Log Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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