My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Goblin Barrel Skeleton Army Skeleton King
Giant Snowball
Minions Goblin Barrel Skeleton Army Skeleton King
Zap
Minions Firecracker Goblin Barrel Skeleton Army Skeleton King
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Goblin Barrel Skeleton Army Skeleton King
The Log
Firecracker Elixir Golem Goblin Barrel Skeleton Army Skeleton King
Earthquake
Firecracker Elixir Golem Goblin Barrel Skeleton Army Skeleton King
Arrows
Minions Firecracker Goblin Barrel Skeleton Army Skeleton King
Royal Delivery
Minions Firecracker Elixir Golem Valkyrie Goblin Barrel Skeleton Army Skeleton King
Fireball
Minions Firecracker Elixir Golem Goblin Barrel Skeleton Army Skeleton King
Poison
Minions Firecracker Elixir Golem Skeleton Army Skeleton King
Lightning
Valkyrie Skeleton King
Rocket
Valkyrie Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Elixir Golem Goblin Barrel Skeleton Army Valkyrie Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Firecracker Elixir Golem Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Elixir Golem Valkyrie Skeleton King
Firecracker
Elixir Golem Minions Valkyrie Goblin Barrel Mega Knight
Elixir Golem
Firecracker Minions Goblin Barrel
Valkyrie
Goblin Barrel Minions Firecracker
Goblin Barrel
Valkyrie Firecracker Elixir Golem Skeleton Army Mega Knight Skeleton King
Skeleton Army
Skeleton King Goblin Barrel
Mega Knight
Minions Firecracker Goblin Barrel
Skeleton King
Skeleton Army Minions Goblin Barrel

Defense Synergies 2 5

Minions
Valkyrie Firecracker Mega Knight
Firecracker
Valkyrie Minions Skeleton Army Mega Knight
Elixir Golem
Valkyrie
Minions Firecracker
Goblin Barrel
Skeleton Army
Firecracker Skeleton King
Mega Knight
Minions Firecracker
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie
Skeleton Army Minions Firecracker Valkyrie Mega Knight
Skeleton Army Mega Knight Minions Valkyrie
Skeleton Army Minions Firecracker Valkyrie Mega Knight Skeleton King
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Minions Firecracker Valkyrie Mega Knight
Minions Firecracker
Valkyrie Mega Knight
Minions Skeleton Army Skeleton King
Skeleton Army Firecracker Valkyrie Mega Knight
Minions Valkyrie Skeleton Army Firecracker Mega Knight Skeleton King
Minions Firecracker
Skeleton Army Mega Knight Minions Valkyrie
Valkyrie Skeleton Army Mega Knight Minions Firecracker Skeleton King
Skeleton Army Mega Knight Skeleton King
Skeleton Army Mega Knight
Mega Knight Minions Firecracker Valkyrie Skeleton Army
Valkyrie Mega Knight Minions Firecracker Skeleton Army
Valkyrie Minions Firecracker Mega Knight
Valkyrie Skeleton Army Mega Knight Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight
Firecracker Valkyrie Mega Knight
Skeleton Army Mega Knight Minions Valkyrie
Valkyrie Skeleton Army Mega Knight
Valkyrie Skeleton Army Mega Knight
Firecracker Minions
Skeleton Army Minions Valkyrie
Mega Knight Valkyrie Skeleton Army
Mega Knight Minions Firecracker Valkyrie Skeleton Army
Skeleton Army
Mega Knight Minions Valkyrie
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Skeleton King
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Minions Firecracker Valkyrie Skeleton King
Minions Valkyrie Mega Knight Firecracker Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Minions
Firecracker
Firecracker
Firecracker
Minions
Firecracker Valkyrie
Firecracker
Firecracker
Minions Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Minions
Firecracker Mega Knight
Firecracker Valkyrie Mega Knight
Minions Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker
Minions Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Minions Skeleton Army
Firecracker
Firecracker Valkyrie Mega Knight
Firecracker Skeleton King
Firecracker Mega Knight
Minions Firecracker Skeleton King
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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