My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Hogs Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Royal Hogs
Giant Snowball
Minions Royal Hogs Witch Lumberjack
Zap
Minions Firecracker Royal Hogs Witch
Barbarian Barrel
Firecracker Elixir Golem Wizard Royal Hogs Witch Lumberjack
The Log
Firecracker Elixir Golem Royal Hogs Witch Lumberjack
Earthquake
Firecracker Elixir Golem Royal Hogs Witch
Arrows
Minions Firecracker Royal Hogs Witch
Royal Delivery
Minions Firecracker Elixir Golem Wizard Royal Hogs Witch Lumberjack
Fireball
Minions Firecracker Elixir Golem Wizard Royal Hogs Witch Lumberjack
Poison
Minions Firecracker Elixir Golem Wizard Royal Hogs Witch
Lightning
Wizard Witch Lumberjack
Rocket
Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Elixir Golem Lumberjack Wizard Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Firecracker Elixir Golem Lumberjack

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Elixir Golem Royal Hogs Lumberjack
Firecracker
Elixir Golem Minions Royal Hogs Lumberjack Mega Knight
Elixir Golem
Firecracker Minions Wizard Witch Lumberjack
Wizard
Elixir Golem Royal Hogs Lumberjack Mega Knight
Royal Hogs
Minions Firecracker Wizard Lumberjack Mega Knight
Witch
Elixir Golem Lumberjack Mega Knight
Lumberjack
Minions Firecracker Elixir Golem Wizard Royal Hogs Witch Mega Knight
Mega Knight
Minions Firecracker Wizard Royal Hogs Witch Lumberjack

Defense Synergies 0 9

Minions
Firecracker Lumberjack Mega Knight
Firecracker
Minions Lumberjack Mega Knight
Elixir Golem
Wizard
Lumberjack Mega Knight
Royal Hogs
Witch
Lumberjack Mega Knight
Lumberjack
Minions Firecracker Wizard Witch
Mega Knight
Minions Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Wizard
Lumberjack Minions Firecracker Witch Mega Knight
Witch Lumberjack Mega Knight Minions
Witch Lumberjack Minions Firecracker Mega Knight
Firecracker Lumberjack Mega Knight
Minions Firecracker Lumberjack Mega Knight
Minions Firecracker Wizard Witch
Mega Knight
Witch Minions Lumberjack
Firecracker Lumberjack Mega Knight
Minions Witch Firecracker Wizard Lumberjack Mega Knight
Minions Firecracker Wizard Witch
Lumberjack Mega Knight Minions Wizard Witch
Wizard Mega Knight Minions Firecracker Witch Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Wizard Mega Knight Minions Firecracker Witch Lumberjack
Mega Knight Minions Firecracker Wizard Witch Lumberjack
Wizard Witch Minions Firecracker Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Minions Firecracker Witch Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch
Firecracker Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Minions Witch
Lumberjack Mega Knight
Witch Lumberjack Mega Knight
Firecracker Wizard Minions Witch
Minions Witch Lumberjack
Mega Knight Lumberjack
Mega Knight Minions Firecracker Witch
Witch
Mega Knight Minions Witch Lumberjack
Mega Knight
Mega Knight Wizard Witch Lumberjack
Wizard Firecracker Witch Mega Knight
Witch Minions Firecracker Lumberjack
Minions Mega Knight Firecracker Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Minions Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Minions Lumberjack
Firecracker Wizard
Firecracker Wizard
Firecracker
Minions Firecracker
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Minions
Firecracker Wizard Mega Knight
Firecracker Wizard Witch Mega Knight
Minions Mega Knight
Wizard
Firecracker Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch
Wizard Witch Mega Knight
Firecracker
Firecracker Wizard Witch
Minions Firecracker Wizard Witch
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Minions Witch
Firecracker Wizard Witch
Firecracker Wizard Lumberjack Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Minions Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight
Firecracker Wizard Mega Knight

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