My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram
Zap
Minions Firecracker Battle Ram
Barbarian Barrel
Firecracker Battle Ram Electro Wizard
The Log
Firecracker Battle Ram
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Battle Ram P.E.K.K.A Electro Wizard Mother Witch
Fireball
Minions Firecracker Battle Ram Electro Wizard Mother Witch
Poison
Minions Firecracker Electro Wizard Mother Witch
Lightning
Battle Ram Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Firecracker Fireball Battle Ram Electro Wizard Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Firecracker Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Battle Ram P.E.K.K.A
Firecracker
Minions Battle Ram P.E.K.K.A
Fireball
Battle Ram The Log Electro Wizard
Battle Ram
The Log Minions Firecracker Fireball P.E.K.K.A Electro Wizard Mother Witch
P.E.K.K.A
Electro Wizard Minions Firecracker Battle Ram The Log Mother Witch
The Log
Battle Ram Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Battle Ram
Mother Witch
Battle Ram P.E.K.K.A

Defense Synergies 3 10

Minions
Firecracker P.E.K.K.A The Log Electro Wizard
Firecracker
The Log Minions P.E.K.K.A Electro Wizard
Fireball
The Log Electro Wizard
Battle Ram
P.E.K.K.A
The Log Minions Firecracker Electro Wizard
The Log
Firecracker Fireball P.E.K.K.A Minions Electro Wizard Mother Witch
Electro Wizard
Minions Firecracker Fireball P.E.K.K.A The Log
Mother Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball The Log Electro Wizard
P.E.K.K.A Minions Firecracker The Log Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Minions Firecracker Electro Wizard
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Minions Firecracker Electro Wizard Mother Witch
Minions Electro Wizard Firecracker Fireball
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions
Firecracker Electro Wizard
Minions Electro Wizard Mother Witch Firecracker Fireball The Log
Minions Firecracker Fireball Electro Wizard
P.E.K.K.A Minions Fireball The Log Electro Wizard
Fireball Minions Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard
Minions Firecracker Fireball P.E.K.K.A Electro Wizard
Fireball Minions Firecracker The Log Electro Wizard
The Log Minions Firecracker Fireball Electro Wizard Mother Witch
P.E.K.K.A Electro Wizard
Minions Firecracker Fireball P.E.K.K.A The Log Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Firecracker The Log
P.E.K.K.A Minions The Log Electro Wizard
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A
Firecracker Fireball Mother Witch Minions Electro Wizard
P.E.K.K.A Minions Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Minions Firecracker Fireball The Log
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball
Firecracker Fireball
Electro Wizard Minions Firecracker Fireball P.E.K.K.A The Log
Minions Firecracker Fireball P.E.K.K.A The Log Electro Wizard Mother Witch
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Mother Witch Minions
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Minions Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log
Minions Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Minions
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball The Log Mother Witch
Minions Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Mother Witch Fireball
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Wizard Mother Witch
Electro Wizard Minions Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball The Log
Electro Wizard Minions Fireball
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Electro Wizard
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Minions Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
P.E.K.K.A
Fireball Firecracker

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