My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Electro Giant Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions Witch
Zap
Minions Firecracker Witch Bandit
Barbarian Barrel
Firecracker Wizard Witch Royal Ghost Bandit
The Log
Firecracker Witch Bandit
Earthquake
Firecracker Witch
Arrows
Minions Firecracker Witch
Royal Delivery
Minions Firecracker Wizard Witch Royal Ghost Bandit
Fireball
Minions Firecracker Wizard Witch Bandit
Poison
Minions Firecracker Wizard Witch
Lightning
Wizard Witch Bandit
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Royal Ghost Bandit Fireball Wizard Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Firecracker Royal Ghost Bandit

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Bandit
Firecracker
Minions Bandit
Fireball
Wizard
Royal Ghost Bandit
Witch
Royal Ghost Bandit
Electro Giant
Royal Ghost
Wizard Witch Bandit
Bandit
Minions Firecracker Wizard Witch Royal Ghost

Defense Synergies 0 8

Minions
Firecracker Bandit
Firecracker
Minions Bandit
Fireball
Bandit
Wizard
Royal Ghost Bandit
Witch
Royal Ghost Bandit
Electro Giant
Royal Ghost
Wizard Witch
Bandit
Minions Firecracker Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball Wizard
Minions Firecracker Witch Bandit
Witch Minions Bandit
Witch Minions Firecracker Bandit
Firecracker Fireball
Fireball Minions Firecracker Royal Ghost Bandit
Minions Firecracker Fireball Wizard Witch
Fireball Electro Giant Bandit
Witch Minions
Firecracker Royal Ghost Bandit
Minions Witch Firecracker Fireball Wizard Electro Giant Royal Ghost Bandit
Minions Firecracker Fireball Wizard Witch
Minions Fireball Wizard Witch Bandit
Fireball Wizard Minions Firecracker Witch Royal Ghost
Bandit
Fireball Electro Giant Bandit
Wizard Minions Firecracker Fireball Witch
Fireball Minions Firecracker Wizard Witch Royal Ghost Bandit
Wizard Witch Minions Firecracker Fireball Royal Ghost Bandit
Wizard Royal Ghost Minions Firecracker Fireball Witch Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Electro Giant Royal Ghost Bandit
Fireball Bandit Firecracker Wizard Royal Ghost
Bandit Minions Witch
Fireball Bandit
Witch Bandit
Firecracker Fireball Wizard Electro Giant Minions Witch
Minions Fireball Witch Bandit
Minions Firecracker Fireball Witch Bandit
Witch
Minions Witch
Fireball Electro Giant
Fireball Wizard Witch Bandit
Wizard Firecracker Fireball Witch Electro Giant
Witch Electro Giant Minions Firecracker Fireball
Minions Firecracker Fireball Wizard Witch Electro Giant Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Ghost Bandit
Firecracker Fireball Royal Ghost Bandit
Fireball Bandit
Firecracker Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard Electro Giant Minions Witch
Firecracker Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Wizard Bandit
Minions Fireball
Firecracker Fireball Wizard Bandit
Fireball Firecracker Wizard
Firecracker Fireball Bandit
Minions Firecracker Fireball Bandit
Firecracker Fireball
Firecracker Fireball Wizard Witch Bandit
Firecracker Fireball Wizard Bandit
Fireball
Minions
Firecracker Fireball Wizard Bandit
Firecracker Fireball Wizard Witch Electro Giant
Minions Fireball
Fireball Wizard
Fireball
Firecracker Electro Giant Fireball Wizard Witch
Witch
Firecracker Fireball Wizard Witch Royal Ghost Bandit
Fireball Wizard Witch Bandit
Fireball Firecracker Bandit
Firecracker Fireball Wizard Witch Electro Giant
Minions Firecracker Fireball Wizard Witch Electro Giant
Fireball
Fireball Wizard Bandit
Firecracker Fireball
Firecracker Fireball Wizard
Minions Fireball Witch Bandit
Fireball Firecracker Wizard Witch
Fireball
Fireball Firecracker Wizard
Firecracker Fireball Wizard
Fireball Electro Giant
Firecracker
Electro Giant Minions Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch Electro Giant Royal Ghost Bandit
Fireball Firecracker Wizard

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