My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards Miner Skeleton King
Giant Snowball
Minions Hog Rider Guards Miner Skeleton King
Zap
Minions Firecracker Guards Skeleton King
Barbarian Barrel
Firecracker Guards Electro Wizard Skeleton King
The Log
Firecracker Hog Rider Guards Skeleton King
Earthquake
Firecracker Hog Rider Guards Skeleton King
Arrows
Minions Firecracker Guards Skeleton King
Royal Delivery
Minions Firecracker Hog Rider Guards Miner Electro Wizard Skeleton King
Fireball
Minions Firecracker Hog Rider Electro Wizard Skeleton King
Poison
Minions Firecracker Guards Electro Wizard Skeleton King
Lightning
Electro Wizard Skeleton King
Rocket
Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Firecracker Guards Miner Hog Rider Electro Wizard Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Firecracker Guards

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Miner Firecracker Skeleton King
Firecracker
Hog Rider Miner Minions
Hog Rider
Minions Firecracker The Log Guards Electro Wizard
Guards
Miner Hog Rider The Log
The Log
Hog Rider Guards Miner
Miner
Minions Firecracker Guards The Log Electro Wizard Skeleton King
Electro Wizard
Hog Rider Miner
Skeleton King
Minions Miner

Defense Synergies 1 9

Minions
Firecracker The Log Electro Wizard
Firecracker
The Log Minions Guards Electro Wizard
Hog Rider
Guards
Firecracker The Log Electro Wizard
The Log
Firecracker Minions Guards Miner Electro Wizard
Miner
The Log
Electro Wizard
Minions Firecracker Guards The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker The Log Electro Wizard
Minions Firecracker The Log Electro Wizard
Minions Electro Wizard
Minions Firecracker Guards Electro Wizard Skeleton King
Firecracker The Log
The Log Minions Firecracker Guards Electro Wizard
Minions Electro Wizard Firecracker
The Log Electro Wizard
Minions Skeleton King
Guards Firecracker Miner Electro Wizard
Minions Guards Electro Wizard Firecracker The Log Skeleton King
Minions Firecracker Electro Wizard
Minions Guards The Log Electro Wizard
Minions Firecracker Guards The Log Electro Wizard Skeleton King
Electro Wizard Skeleton King
The Log Electro Wizard
Minions Firecracker Electro Wizard
Minions Firecracker Guards The Log Electro Wizard
The Log Minions Firecracker Guards Electro Wizard
Electro Wizard
Minions Firecracker Guards The Log Electro Wizard
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Electro Wizard
Electro Wizard Firecracker The Log Miner
Guards Minions The Log Electro Wizard
Guards The Log Electro Wizard
Guards
Firecracker Minions Electro Wizard
Guards Minions Electro Wizard
Electro Wizard Minions Firecracker The Log
Guards
Minions Guards
Guards The Log Electro Wizard
Guards Skeleton King
Firecracker
Guards Electro Wizard Minions Firecracker The Log Skeleton King
Minions Firecracker The Log Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker The Log Miner Electro Wizard
The Log Miner
Firecracker Guards The Log
Firecracker The Log
Firecracker Minions
Firecracker The Log
The Log Firecracker
The Log Miner Firecracker
Minions Guards Electro Wizard
Firecracker Miner The Log Electro Wizard
Firecracker
Firecracker The Log Miner
Minions Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Minions
Firecracker The Log Electro Wizard
Firecracker The Log Miner
Minions The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Miner Electro Wizard
The Log Miner
Miner Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Minions Firecracker Guards
The Log Miner
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Minions Guards
Firecracker Electro Wizard
The Log
Miner Firecracker Electro Wizard
The Log Firecracker Skeleton King
Firecracker
Minions Firecracker Guards The Log Electro Wizard Skeleton King
Firecracker Electro Wizard
Firecracker The Log Miner Electro Wizard
Firecracker

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