My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Tower Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Princess Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Witch Princess Lumberjack
Zap
Minions Firecracker Inferno Tower Witch Princess
Barbarian Barrel
Firecracker Inferno Tower Witch Princess Lumberjack
The Log
Firecracker Hog Rider Witch Princess Lumberjack
Earthquake
Firecracker Hog Rider Inferno Tower Witch
Arrows
Minions Firecracker Witch Princess
Royal Delivery
Minions Firecracker Hog Rider Witch Princess Lumberjack
Fireball
Minions Firecracker Hog Rider Inferno Tower Witch Princess Lumberjack
Poison
Minions Firecracker Inferno Tower Witch Princess
Lightning
Inferno Tower Witch Lumberjack
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Princess Hog Rider Lumberjack Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Firecracker Princess Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight Firecracker Lumberjack
Firecracker
Hog Rider Minions Princess Lumberjack Mega Knight
Hog Rider
Minions Firecracker Witch Princess Lumberjack Mega Knight
Inferno Tower
Witch
Hog Rider Lumberjack Mega Knight
Princess
Firecracker Hog Rider Mega Knight
Lumberjack
Minions Firecracker Hog Rider Witch Mega Knight
Mega Knight
Minions Firecracker Hog Rider Witch Princess Lumberjack

Defense Synergies 0 14

Minions
Firecracker Inferno Tower Lumberjack Mega Knight
Firecracker
Minions Inferno Tower Princess Lumberjack Mega Knight
Hog Rider
Inferno Tower
Minions Firecracker Princess Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Princess
Firecracker Inferno Tower Mega Knight
Lumberjack
Minions Firecracker Inferno Tower Witch
Mega Knight
Minions Firecracker Inferno Tower Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Inferno Tower
Inferno Tower Lumberjack Minions Firecracker Witch Mega Knight
Inferno Tower Witch Lumberjack Mega Knight Minions
Inferno Tower Witch Lumberjack Minions Firecracker Mega Knight
Firecracker Princess Lumberjack Mega Knight
Minions Firecracker Lumberjack Mega Knight
Minions Inferno Tower Firecracker Witch Princess
Inferno Tower Mega Knight
Inferno Tower Witch Minions Princess Lumberjack
Firecracker Inferno Tower Lumberjack Mega Knight
Minions Witch Firecracker Princess Lumberjack Mega Knight
Minions Inferno Tower Firecracker Witch Princess
Inferno Tower Lumberjack Mega Knight Minions Witch
Mega Knight Minions Firecracker Witch Princess Lumberjack
Inferno Tower Lumberjack Mega Knight
Inferno Tower Lumberjack Mega Knight
Mega Knight Minions Firecracker Inferno Tower Witch Lumberjack
Mega Knight Minions Firecracker Witch Lumberjack
Witch Minions Firecracker Princess Lumberjack Mega Knight
Inferno Tower Lumberjack
Mega Knight Minions Firecracker Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Inferno Tower Witch
Firecracker Lumberjack Mega Knight
Lumberjack Mega Knight Minions Inferno Tower Witch
Lumberjack Mega Knight Inferno Tower
Inferno Tower Witch Lumberjack Mega Knight
Firecracker Minions Witch Princess
Minions Inferno Tower Witch Lumberjack
Inferno Tower Mega Knight Lumberjack
Mega Knight Minions Firecracker Inferno Tower Witch
Inferno Tower Witch
Mega Knight Minions Inferno Tower Witch Lumberjack
Mega Knight
Mega Knight Inferno Tower Witch Lumberjack
Firecracker Witch Princess Mega Knight
Inferno Tower Witch Minions Firecracker Lumberjack
Minions Mega Knight Firecracker Inferno Tower Witch Princess
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess
Firecracker
Firecracker Mega Knight
Firecracker Minions Witch Princess
Firecracker Witch Princess
Firecracker Princess
Firecracker
Minions Lumberjack
Firecracker Princess
Firecracker Princess
Firecracker Princess
Minions Firecracker Princess
Princess Firecracker
Firecracker Witch Princess
Firecracker Princess Mega Knight
Minions
Firecracker Princess Mega Knight
Firecracker Witch Princess Mega Knight
Minions Mega Knight
Princess
Firecracker Witch Princess Mega Knight
Witch
Firecracker Witch Princess
Witch Princess Mega Knight
Firecracker
Firecracker Witch Princess
Minions Firecracker Witch
Mega Knight
Firecracker Princess
Mega Knight
Firecracker Princess
Minions Witch Princess
Firecracker Witch Princess
Firecracker Princess Lumberjack Mega Knight
Firecracker Princess
Firecracker Mega Knight
Minions Firecracker Witch Princess
Firecracker Witch Princess
Firecracker Witch Princess Mega Knight
Firecracker Mega Knight

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