My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Elixir Golem Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Elixir Golem Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Battle Ram
Giant Snowball
Minions Battle Ram
Zap
Minions Firecracker Battle Ram
Barbarian Barrel
Firecracker Elixir Golem Battle Ram
The Log
Firecracker Elixir Golem Battle Ram
Earthquake
Firecracker Elixir Golem
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Elixir Golem Battle Ram P.E.K.K.A
Fireball
Minions Firecracker Elixir Golem Battle Ram
Poison
Minions Firecracker Elixir Golem
Lightning
Ice Golem Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Minions Firecracker Elixir Golem Battle Ram Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Minions Firecracker

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Ice Golem Elixir Golem Battle Ram P.E.K.K.A
Firecracker
Elixir Golem Minions Ice Golem Battle Ram P.E.K.K.A
Ice Golem
Battle Ram Minions Firecracker
Elixir Golem
Firecracker Poison Minions The Log
Battle Ram
Ice Golem Poison The Log Minions Firecracker P.E.K.K.A
Poison
Elixir Golem Battle Ram P.E.K.K.A The Log
P.E.K.K.A
Poison Minions Firecracker Battle Ram The Log
The Log
Battle Ram Elixir Golem Poison P.E.K.K.A

Defense Synergies 4 7

Minions
Ice Golem Firecracker P.E.K.K.A The Log
Firecracker
Ice Golem The Log Minions P.E.K.K.A
Ice Golem
Minions Firecracker Poison The Log
Elixir Golem
Battle Ram
Poison
Ice Golem The Log
P.E.K.K.A
The Log Minions Firecracker
The Log
Firecracker P.E.K.K.A Minions Ice Golem Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Ice Golem The Log
P.E.K.K.A Minions Firecracker The Log
P.E.K.K.A Minions
P.E.K.K.A Minions Firecracker
Firecracker Poison P.E.K.K.A The Log
The Log Minions Firecracker
Minions Firecracker Poison
Ice Golem Poison P.E.K.K.A The Log
P.E.K.K.A Minions
Firecracker Ice Golem
Minions Poison Firecracker Ice Golem The Log
Minions Firecracker Poison
P.E.K.K.A Minions The Log
Minions Firecracker Poison P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Minions Firecracker Poison P.E.K.K.A
Minions Firecracker The Log
Poison The Log Minions Firecracker Ice Golem
P.E.K.K.A
Minions Firecracker Poison P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem P.E.K.K.A
Poison Firecracker Ice Golem The Log
P.E.K.K.A Minions Ice Golem The Log
P.E.K.K.A Ice Golem The Log
P.E.K.K.A
Firecracker Poison Minions Ice Golem
P.E.K.K.A Minions Ice Golem
P.E.K.K.A
P.E.K.K.A Minions Firecracker Ice Golem Poison The Log
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Poison The Log
P.E.K.K.A Ice Golem
Firecracker
Minions Firecracker Ice Golem Poison P.E.K.K.A The Log
Minions Poison Firecracker Ice Golem P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Ice Golem The Log
Firecracker Poison The Log
Poison The Log
Firecracker Ice Golem Poison The Log
Poison Firecracker The Log
Firecracker Poison Minions Ice Golem
Firecracker Poison The Log
Poison The Log Firecracker Ice Golem
Poison The Log Firecracker
Minions Poison
Firecracker Poison The Log
Poison Firecracker
Poison Firecracker Ice Golem The Log
Minions Firecracker Poison
Firecracker Ice Golem Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Minions
Firecracker Poison The Log
Firecracker Poison The Log
Minions Poison The Log
Poison
The Log
Poison The Log
Firecracker Ice Golem Poison The Log
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Poison Firecracker Ice Golem
Minions Firecracker Poison
Poison The Log
Firecracker Poison
P.E.K.K.A
Firecracker Poison The Log
Minions
Poison Firecracker
The Log
Poison Firecracker
The Log Firecracker Ice Golem Poison
Poison
Firecracker P.E.K.K.A
Minions Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log
P.E.K.K.A
Firecracker

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