My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards Skeleton Army
Giant Snowball
Minions Hog Rider Guards Skeleton Army Baby Dragon
Zap
Minions Firecracker Guards Skeleton Army
Barbarian Barrel
Firecracker Guards Skeleton Army
The Log
Firecracker Mini P.E.K.K.A Hog Rider Guards Skeleton Army
Earthquake
Firecracker Hog Rider Guards Skeleton Army
Arrows
Minions Firecracker Guards Skeleton Army
Royal Delivery
Minions Firecracker Mini P.E.K.K.A Hog Rider Guards Skeleton Army Baby Dragon
Fireball
Minions Firecracker Hog Rider Skeleton Army Baby Dragon
Poison
Minions Firecracker Guards Skeleton Army
Lightning
Mini P.E.K.K.A Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Guards Skeleton Army Mini P.E.K.K.A Hog Rider Baby Dragon Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Firecracker Guards Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Firecracker Mini P.E.K.K.A Baby Dragon
Firecracker
Hog Rider Minions Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Minions Firecracker Hog Rider Baby Dragon
Hog Rider
Minions Firecracker Mini P.E.K.K.A Guards Baby Dragon Golden Knight
Guards
Hog Rider
Skeleton Army
Baby Dragon
Minions Firecracker Mini P.E.K.K.A Hog Rider
Golden Knight
Hog Rider

Defense Synergies 0 13

Minions
Firecracker Baby Dragon Golden Knight
Firecracker
Minions Mini P.E.K.K.A Guards Skeleton Army Baby Dragon Golden Knight
Mini P.E.K.K.A
Firecracker Guards Skeleton Army Baby Dragon
Hog Rider
Guards
Firecracker Mini P.E.K.K.A Skeleton Army Baby Dragon
Skeleton Army
Firecracker Mini P.E.K.K.A Guards
Baby Dragon
Minions Firecracker Mini P.E.K.K.A Guards
Golden Knight
Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Baby Dragon Golden Knight
Mini P.E.K.K.A Skeleton Army Minions Firecracker
Mini P.E.K.K.A Skeleton Army Minions
Mini P.E.K.K.A Skeleton Army Minions Firecracker Guards
Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army Minions Firecracker Guards Baby Dragon
Minions Firecracker Baby Dragon
Baby Dragon Golden Knight
Mini P.E.K.K.A Minions Skeleton Army
Guards Skeleton Army Firecracker Mini P.E.K.K.A
Minions Guards Skeleton Army Firecracker Baby Dragon
Minions Firecracker Baby Dragon
Mini P.E.K.K.A Skeleton Army Minions Guards
Skeleton Army Minions Firecracker Mini P.E.K.K.A Guards Baby Dragon Golden Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Minions Firecracker Mini P.E.K.K.A Skeleton Army
Minions Firecracker Guards Skeleton Army Baby Dragon Golden Knight
Baby Dragon Minions Firecracker Guards
Mini P.E.K.K.A
Skeleton Army Minions Firecracker Mini P.E.K.K.A Guards Baby Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeleton Army
Firecracker Mini P.E.K.K.A Baby Dragon
Guards Skeleton Army Minions Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Guards Skeleton Army
Mini P.E.K.K.A Guards Skeleton Army
Firecracker Minions Baby Dragon
Mini P.E.K.K.A Guards Skeleton Army Minions
Mini P.E.K.K.A Skeleton Army
Minions Firecracker Mini P.E.K.K.A Skeleton Army Baby Dragon
Guards Skeleton Army
Minions Mini P.E.K.K.A Guards Golden Knight
Skeleton Army Guards
Mini P.E.K.K.A Skeleton Army Guards Golden Knight
Firecracker Skeleton Army Baby Dragon
Guards Skeleton Army Minions Firecracker Mini P.E.K.K.A Baby Dragon Golden Knight
Minions Firecracker Mini P.E.K.K.A Baby Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Baby Dragon Golden Knight
Firecracker Baby Dragon Golden Knight
Baby Dragon
Firecracker Guards
Firecracker Baby Dragon
Firecracker Minions Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Golden Knight
Minions Mini P.E.K.K.A Guards
Firecracker Golden Knight
Firecracker Baby Dragon
Firecracker Baby Dragon Golden Knight
Minions Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Golden Knight
Firecracker Baby Dragon
Minions Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon
Firecracker Baby Dragon Golden Knight
Minions Baby Dragon
Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Golden Knight
Baby Dragon Golden Knight
Firecracker Baby Dragon Golden Knight
Firecracker Baby Dragon
Minions Firecracker Guards
Mini P.E.K.K.A
Firecracker
Firecracker
Minions Guards Skeleton Army
Firecracker Baby Dragon
Firecracker Mini P.E.K.K.A Baby Dragon
Firecracker Baby Dragon
Firecracker
Minions Firecracker Guards Baby Dragon Golden Knight
Firecracker
Firecracker Baby Dragon Golden Knight
Firecracker

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