My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army Baby Dragon Lumberjack
Zap
Minions Firecracker Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army Lumberjack
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Minions Firecracker Skeleton Army
Royal Delivery
Minions Firecracker Mini P.E.K.K.A Skeleton Army Baby Dragon Lumberjack
Fireball
Minions Firecracker Skeleton Army Baby Dragon Lumberjack
Poison
Minions Firecracker Skeleton Army
Lightning
Mini P.E.K.K.A Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Firecracker Skeleton Army Mini P.E.K.K.A Baby Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Firecracker Skeleton Army

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon Lumberjack
Firecracker
Minions Mini P.E.K.K.A Baby Dragon Lumberjack Mega Knight
Mini P.E.K.K.A
Minions Firecracker Baby Dragon The Log Lumberjack Mega Knight
Skeleton Army
Baby Dragon
Minions Firecracker Mini P.E.K.K.A Lumberjack Mega Knight
The Log
Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Minions Firecracker Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Mega Knight
Minions Firecracker Mini P.E.K.K.A Baby Dragon The Log Lumberjack

Defense Synergies 2 19

Minions
Firecracker Baby Dragon The Log Lumberjack Mega Knight
Firecracker
The Log Minions Mini P.E.K.K.A Skeleton Army Baby Dragon Lumberjack Mega Knight
Mini P.E.K.K.A
The Log Firecracker Skeleton Army Baby Dragon
Skeleton Army
Firecracker Mini P.E.K.K.A The Log Lumberjack
Baby Dragon
Minions Firecracker Mini P.E.K.K.A The Log Lumberjack Mega Knight
The Log
Firecracker Mini P.E.K.K.A Minions Skeleton Army Baby Dragon Lumberjack Mega Knight
Lumberjack
Minions Firecracker Skeleton Army Baby Dragon The Log
Mega Knight
Minions Firecracker Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Baby Dragon The Log
Mini P.E.K.K.A Skeleton Army Lumberjack Minions Firecracker The Log Mega Knight
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Minions
Mini P.E.K.K.A Skeleton Army Lumberjack Minions Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Skeleton Army The Log Lumberjack Mega Knight
Skeleton Army The Log Minions Firecracker Baby Dragon Lumberjack Mega Knight
Minions Firecracker Baby Dragon
Baby Dragon The Log Mega Knight
Mini P.E.K.K.A Minions Skeleton Army Lumberjack
Skeleton Army Firecracker Mini P.E.K.K.A Lumberjack Mega Knight
Minions Skeleton Army Firecracker Baby Dragon The Log Lumberjack Mega Knight
Minions Firecracker Baby Dragon
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Minions The Log
Skeleton Army Mega Knight Minions Firecracker Mini P.E.K.K.A Baby Dragon The Log Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Skeleton Army Mini P.E.K.K.A The Log Lumberjack Mega Knight
Mega Knight Minions Firecracker Mini P.E.K.K.A Skeleton Army Lumberjack
Mega Knight Minions Firecracker Skeleton Army Baby Dragon The Log Lumberjack
Baby Dragon The Log Minions Firecracker Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack
Skeleton Army Mega Knight Minions Firecracker Mini P.E.K.K.A Baby Dragon The Log Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Firecracker Mini P.E.K.K.A Baby Dragon The Log Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight The Log
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Firecracker Minions Baby Dragon
Mini P.E.K.K.A Skeleton Army Minions Lumberjack
Mini P.E.K.K.A Mega Knight Skeleton Army Lumberjack
Mega Knight Minions Firecracker Mini P.E.K.K.A Skeleton Army Baby Dragon The Log
Skeleton Army
Mega Knight Minions Mini P.E.K.K.A Lumberjack
Skeleton Army Mega Knight The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Lumberjack
Firecracker Skeleton Army Baby Dragon Mega Knight
Skeleton Army Minions Firecracker Mini P.E.K.K.A Baby Dragon The Log Lumberjack
Minions Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Firecracker The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Minions Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Minions Mini P.E.K.K.A Lumberjack
Firecracker The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Minions Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Mega Knight
Minions Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log Mega Knight
Minions Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon Mega Knight
Firecracker The Log Baby Dragon
Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Minions Firecracker
Mini P.E.K.K.A
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Minions Skeleton Army
Firecracker Baby Dragon
The Log
Firecracker Mini P.E.K.K.A Baby Dragon Lumberjack Mega Knight
The Log Firecracker Baby Dragon
Firecracker Mega Knight
Minions Firecracker Baby Dragon The Log
Firecracker
Firecracker Baby Dragon The Log Mega Knight
Firecracker Mega Knight

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