My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions
Zap
Minions Firecracker Royal Giant Inferno Tower
Barbarian Barrel
Firecracker Inferno Tower Wizard
The Log
Firecracker Royal Giant
Earthquake
Firecracker Inferno Tower
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Wizard Bowler
Fireball
Minions Firecracker Inferno Tower Wizard Bowler
Poison
Minions Firecracker Inferno Tower Wizard
Lightning
Inferno Tower Wizard Bowler
Rocket
Inferno Tower Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Firecracker Fireball Inferno Tower Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Firecracker Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Firecracker Bowler
Firecracker
Royal Giant Minions Bowler
Royal Giant
Minions Firecracker Fireball Wizard Bowler The Log
Fireball
Royal Giant The Log
Inferno Tower
Wizard
Royal Giant
Bowler
Minions Firecracker Royal Giant The Log
The Log
Royal Giant Fireball Bowler

Defense Synergies 4 7

Minions
Firecracker Inferno Tower Bowler The Log
Firecracker
The Log Minions Inferno Tower
Royal Giant
Fireball
The Log Inferno Tower
Inferno Tower
The Log Minions Firecracker Fireball
Wizard
The Log
Bowler
The Log Minions
The Log
Firecracker Fireball Inferno Tower Bowler Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Firecracker Fireball Inferno Tower Wizard The Log
Inferno Tower Minions Firecracker The Log
Inferno Tower Bowler Minions
Inferno Tower Minions Firecracker Bowler
Firecracker Fireball Bowler The Log
Fireball Bowler The Log Minions Firecracker
Minions Inferno Tower Firecracker Fireball Wizard
Bowler Fireball Inferno Tower The Log
Inferno Tower Minions
Firecracker Inferno Tower Bowler
Minions Firecracker Fireball Wizard Bowler The Log
Minions Inferno Tower Firecracker Fireball Wizard
Inferno Tower Bowler Minions Fireball Wizard The Log
Fireball Wizard Bowler Minions Firecracker The Log
Inferno Tower
Inferno Tower Fireball Bowler The Log
Wizard Minions Firecracker Fireball Inferno Tower Bowler
Fireball Minions Firecracker Wizard Bowler The Log
Wizard The Log Minions Firecracker Fireball Bowler
Inferno Tower
Wizard Bowler Minions Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Bowler
Fireball Firecracker Wizard Bowler The Log
Minions Inferno Tower Bowler The Log
Bowler Fireball Inferno Tower The Log
Inferno Tower Bowler
Firecracker Fireball Wizard Minions
Minions Fireball Inferno Tower Bowler
Inferno Tower
Minions Firecracker Fireball Inferno Tower The Log
Inferno Tower
Minions Inferno Tower Bowler
Fireball Bowler The Log
Bowler Fireball Inferno Tower Wizard
Wizard Firecracker Fireball Bowler
Inferno Tower Minions Firecracker Fireball Bowler The Log
Minions Bowler Firecracker Fireball Inferno Tower Wizard The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball Bowler The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Wizard Firecracker Bowler The Log
Firecracker Fireball Wizard Minions
Firecracker Wizard Bowler The Log
Fireball The Log Firecracker Wizard Bowler
Fireball The Log Firecracker Wizard
Minions Fireball Bowler
Firecracker Fireball Wizard Bowler The Log
Fireball Firecracker Wizard
Firecracker Fireball Bowler The Log
Minions Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Wizard Bowler The Log
Firecracker Fireball Wizard Bowler The Log
Fireball
Minions
Firecracker Fireball Wizard Bowler The Log
Firecracker Fireball Wizard Bowler The Log
Minions Fireball Bowler The Log
Fireball Wizard
Bowler The Log
Fireball The Log
Firecracker The Log Fireball Wizard Bowler
Firecracker Fireball The Log Wizard Bowler
Fireball Wizard Bowler The Log
Fireball Firecracker The Log
Firecracker Fireball Wizard
Minions Firecracker Fireball Wizard
Fireball Bowler
Fireball Wizard The Log
Firecracker Fireball
Firecracker Fireball Wizard Bowler The Log
Minions Fireball
Fireball Firecracker Wizard
The Log Fireball
Fireball Firecracker Wizard Bowler
The Log Firecracker Fireball Wizard Bowler
Fireball
Firecracker
Minions Firecracker Fireball Bowler The Log
Firecracker Fireball
Firecracker Fireball Bowler The Log
Fireball Firecracker Wizard Bowler

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