My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Battle Ram Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Minions Battle Ram Goblin Barrel Skeleton Army Princess
Zap
Minions Firecracker Royal Giant Battle Ram Goblin Barrel Skeleton Army Princess
Barbarian Barrel
Firecracker Battle Ram Goblin Barrel Skeleton Army Princess
The Log
Firecracker Royal Giant Battle Ram Goblin Barrel Skeleton Army Princess
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Minions Firecracker Goblin Barrel Skeleton Army Princess
Royal Delivery
Minions Firecracker Battle Ram Goblin Barrel Skeleton Army Princess
Fireball
Minions Firecracker Battle Ram Goblin Barrel Skeleton Army Princess
Poison
Minions Firecracker Skeleton Army Princess
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Firecracker Goblin Barrel Skeleton Army Princess Battle Ram Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Firecracker Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Rage Firecracker Battle Ram
Firecracker
Royal Giant Minions Battle Ram Goblin Barrel Princess
Royal Giant
Minions Firecracker Goblin Barrel Princess
Battle Ram
Minions Firecracker Goblin Barrel Princess
Rage
Minions
Goblin Barrel
Royal Giant Firecracker Battle Ram Skeleton Army Princess
Skeleton Army
Goblin Barrel
Princess
Firecracker Royal Giant Battle Ram Goblin Barrel

Defense Synergies 0 4

Minions
Firecracker
Firecracker
Minions Skeleton Army Princess
Royal Giant
Battle Ram
Rage
Goblin Barrel
Skeleton Army
Firecracker Princess
Princess
Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Skeleton Army Minions Firecracker
Skeleton Army Minions
Skeleton Army Minions Firecracker
Firecracker Skeleton Army Princess
Skeleton Army Minions Firecracker
Minions Firecracker Princess
Minions Skeleton Army Princess
Skeleton Army Firecracker
Minions Skeleton Army Firecracker Princess
Minions Firecracker Princess
Skeleton Army Minions
Skeleton Army Minions Firecracker Princess
Skeleton Army
Skeleton Army
Minions Firecracker Skeleton Army
Minions Firecracker Skeleton Army
Minions Firecracker Princess
Skeleton Army Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Firecracker
Skeleton Army Minions
Skeleton Army
Skeleton Army
Firecracker Minions Princess
Skeleton Army Minions
Skeleton Army
Minions Firecracker Skeleton Army
Skeleton Army
Minions
Skeleton Army
Skeleton Army
Firecracker Skeleton Army Princess
Skeleton Army Minions Firecracker
Minions Firecracker Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess
Firecracker
Firecracker
Firecracker Minions Princess
Firecracker Princess
Firecracker Princess
Firecracker
Minions
Firecracker Princess
Firecracker Princess
Firecracker Princess
Minions Firecracker Princess
Princess Firecracker
Firecracker Princess
Firecracker Princess
Minions
Firecracker Princess
Firecracker Princess
Minions
Princess
Firecracker Princess
Firecracker Princess
Princess
Firecracker
Firecracker Princess
Minions Firecracker
Firecracker Princess
Firecracker Princess
Minions Skeleton Army Princess
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker
Minions Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker

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